DarkflameServer/dScripts/ai
David Markowitz d382eb3bc2
Fix Boogie Down (#854)
- Give entities that have a script component ID of zero a script component still
- Progress scripted entity missions within the for loop as we do for script calls

Tested that Boogie Down is (finally) completable.
Tested that Mission 737 is still completable
Checked that missions progressed inside OnEmoteReceived scripts to not double trigger progression
2022-11-27 04:03:30 -08:00
..
ACT Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AG Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
FV Fix Boogie Down (#854) 2022-11-27 04:03:30 -08:00
GENERAL Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
GF Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
MINIGAME Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NP Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NS Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
PETS Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
PROPERTY Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
RACING Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
SPEC Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
WILD Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00