DarkflameServer/dScripts/EquipmentTriggers/CoilBackpackBase.h
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00

20 lines
515 B
C++

#ifndef GemPackBase_H
#define GemPackBase_H
#include "CppScripts.h"
class CoilBackpackBase: public CppScripts::Script {
public:
CoilBackpackBase(uint32_t skillId) {
m_SkillId = skillId;
};
void OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) override;
void NotifyHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
void OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) override;
private:
uint32_t m_SkillId = 0;
};
#endif //!GemPackBase_H