DarkflameServer/dScripts/02_server/Map/FV/Racing/RaceShipLapColumnsServer.h
David Markowitz 2ca61c3e57
feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

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Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00

9 lines
215 B
C++

#pragma once
#include "CppScripts.h"
class RaceShipLapColumnsServer : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnCollisionPhantom(Entity* self, Entity* target) override;
};