DarkflameServer/dScripts/02_server/Map/FV/Racing/FvRacingColumns.cpp
David Markowitz 2ca61c3e57
feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

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Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00

16 lines
512 B
C++

#include "FvRacingColumns.h"
#include "MovingPlatformComponent.h"
void FvRacingColumns::OnStartup(Entity* self) {
auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
if (!movingPlatformComponent) return;
movingPlatformComponent->StopPathing();
movingPlatformComponent->SetSerialized(true);
int32_t pathStart = 0;
if (self->HasVar(u"attached_path_start")) {
pathStart = self->GetVar<uint32_t>(u"attached_path_start");
}
movingPlatformComponent->WarpToWaypoint(pathStart);
}