DarkflameServer/dScripts/02_server/Map/AM/AmTemplateSkillVolume.cpp
jadebenn 0c1ee0513d
refactor: Change TryParse implementation (#1442)
* Changed how the TryParse function works (and also did some general cleanup along the way)

* Update noexcept attributes (verified these are correct)

* Add fp overload for MacOS functionality

* resolving some feedback

* Split out unrelated changes to CleanupRoundup branch

* Update in response to feedback

* the consequences of emo's member variable renaming request

* Revert "the consequences of emo's member variable renaming request"

This reverts commit bf318caeda.

* Fully revert renaming attempt

* Revert "the consequences of emo's member variable renaming request"

This reverts commit bf318caeda.

Fully revert renaming attempt

* Created ClientVersion.h and moved the client version defaults to it

* Fix partial parsing and MacOS floating point errors

* attempting fix to MacOS compiler error

* syntax pass (should be the last commit unless the CI fails)

* ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI

* Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it!

* typo and I am OCD. please let this be the last

* hash is usally but not always noexcept, so the specifier should go

* Address MOST of the feedback

* address the claim codes issue
2024-02-10 05:05:25 -06:00

21 lines
709 B
C++

#include "AmTemplateSkillVolume.h"
#include "MissionComponent.h"
void AmTemplateSkillVolume::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
if (message != "NinjagoSpinAttackEvent") {
return;
}
auto* missionComponent = caster->GetComponent<MissionComponent>();
const auto missionIDsVariable = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"missions"));
const auto missionIDs = GeneralUtils::SplitString(missionIDsVariable, '_');
for (const auto& missionIDStr : missionIDs) {
const auto missionID = GeneralUtils::TryParse<uint32_t>(missionIDStr);
if (!missionID) continue;
missionComponent->ForceProgressTaskType(missionID.value(), 1, 1, false);
}
}