DarkflameServer/dGame/dBehaviors/VentureVisionBehavior.h
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00

41 lines
875 B
C++

#pragma once
#ifndef VENTUREVISIONBEHAVIOR_H
#define VENTUREVISIONBEHAVIOR_H
#include "Behavior.h"
class VentureVisionBehavior final : public Behavior
{
public:
bool m_show_pet_digs;
bool m_show_minibosses;
bool m_show_collectibles;
const std::string m_ShowCollectibles = "bShowCollectibles";
const std::string m_ShowMiniBosses = "bShowMiniBosses";
const std::string m_ShowPetDigs = "bShowPetDigs";
/*
* Inherited
*/
explicit VentureVisionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;
};
#endif //!VENTUREVISIONBEHAVIOR_H