DarkflameServer/dCommon/dEnums/eGameMasterLevel.h
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00

21 lines
773 B
C++

#ifndef EGAMEMASTERLEVEL_H
#define EGAMEMASTERLEVEL_H
#include <cstdint>
enum class eGameMasterLevel : uint8_t {
CIVILIAN = 0, // Normal player.
FORUM_MODERATOR = 1, // No permissions on live servers.
JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
MODERATOR = 3, // Can return lost items.
SENIOR_MODERATOR = 4, // Can ban.
LEAD_MODERATOR = 5, // Can approve properties.
JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
DEVELOPER = 8, // Active developer, full permissions on live.
OPERATOR = 9 // Can shutdown server for restarts & updates.
};
#endif //!EGAMEMASTERLEVEL_H