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https://github.com/DarkflameUniverse/DarkflameServer.git
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43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#ifndef CHATPACKETS_H
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#define CHATPACKETS_H
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struct SystemAddress;
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#include <string>
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#include "dCommonVars.h"
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struct ShowAllRequest{
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LWOOBJID requestor = LWOOBJID_EMPTY;
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bool displayZoneData = true;
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bool displayIndividualPlayers = true;
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void Serialize(RakNet::BitStream& bitStream);
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void Deserialize(RakNet::BitStream& inStream);
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};
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struct FindPlayerRequest{
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LWOOBJID requestor = LWOOBJID_EMPTY;
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LUWString playerName;
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void Serialize(RakNet::BitStream& bitStream);
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void Deserialize(RakNet::BitStream& inStream);
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};
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namespace ChatPackets {
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struct Announcement {
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std::string title;
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std::string message;
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void Send();
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};
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void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
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void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
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void SendMessageFail(const SystemAddress& sysAddr);
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};
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#endif // CHATPACKETS_H
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