DarkflameServer/dScripts/02_server/Enemy/General/TreasureChestDragonServer.cpp
David Markowitz 48510b7315
feat: add messaging system for manager and add example usage to Loot (#1837)
tested that loot still drops at the entities position
2025-06-29 03:22:41 -04:00

44 lines
1.1 KiB
C++

#include "TreasureChestDragonServer.h"
#include "ScriptedActivityComponent.h"
#include "TeamManager.h"
#include "EntityManager.h"
#include "Loot.h"
void TreasureChestDragonServer::OnStartup(Entity* self) {
}
void TreasureChestDragonServer::OnUse(Entity* self, Entity* user) {
if (self->GetVar<bool>(u"bUsed")) {
return;
}
self->SetVar<bool>(u"bUsed", true);
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent == nullptr) {
return;
}
auto rating = 1;
auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
if (team != nullptr) {
rating = team->members.size();
for (const auto member : team->members) {
auto* memberObject = Game::entityManager->GetEntity(member);
if (memberObject == nullptr) continue;
Loot::DropActivityLoot(memberObject, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), rating);
}
} else {
Loot::DropActivityLoot(user, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), rating);
}
self->Smash(self->GetObjectID());
}