DarkflameServer/dScripts/02_server/Map/AG/NpcAgCourseStarter.cpp
jadebenn 77b42daca1
feat: Remove reinterpret_casts from AG race timer script and add method and chat command to get current server uptime (#1673)
* use steady_clock race timer

* formatting and const

* improve time interface

* added uptime chat command

* fix bug and update documentation

* inrease /uptime GM level requirement

* update GM level for /uptime (again)

* made changes according to feedback
2024-12-17 14:06:16 -06:00

109 lines
4.6 KiB
C++

#include "NpcAgCourseStarter.h"
#include "EntityManager.h"
#include "ScriptedActivityComponent.h"
#include "GameMessages.h"
#include "LeaderboardManager.h"
#include "dServer.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "MissionComponent.h"
#include <chrono>
void NpcAgCourseStarter::OnStartup(Entity* self) {}
void NpcAgCourseStarter::OnUse(Entity* self, Entity* user) {
auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) return;
const auto selfId = self->GetObjectID();
const auto userId = user->GetObjectID();
const auto& userSysAddr = user->GetSystemAddress();
if (scriptedActivityComponent->GetActivityPlayerData(userId) != nullptr) {
GameMessages::SendNotifyClientObject(selfId, u"exit", 0, 0, LWOOBJID_EMPTY, "", userSysAddr);
} else {
GameMessages::SendNotifyClientObject(selfId, u"start", 0, 0, LWOOBJID_EMPTY, "", userSysAddr);
}
}
void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) return;
const auto selfId = self->GetObjectID();
const auto senderId = sender->GetObjectID();
const auto& senderSysAddr = sender->GetSystemAddress();
if (identifier == u"player_dialog_cancel_course" && button == 1) {
GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
GameMessages::SendNotifyClientObject(selfId, u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
Game::entityManager->SerializeEntity(self);
} else if (identifier == u"player_dialog_start_course" && button == 1) {
GameMessages::SendNotifyClientObject(selfId, u"start_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
GameMessages::SendActivityStart(selfId, senderSysAddr);
auto* const data = scriptedActivityComponent->AddActivityPlayerData(senderId);
if (data->values[1] != 0) return;
const auto raceStartTime = Game::server->GetUptime() + std::chrono::seconds(4); // Offset for starting timer
const auto fRaceStartTime = std::chrono::duration<float, std::ratio<1>>(raceStartTime).count();
data->values[1] = fRaceStartTime;
Game::entityManager->SerializeEntity(self);
} else if (identifier == u"FootRaceCancel") {
GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
if (scriptedActivityComponent->GetActivityPlayerData(senderId) != nullptr) {
GameMessages::SendNotifyClientObject(selfId, u"exit", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
} else {
GameMessages::SendNotifyClientObject(selfId, u"start", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
}
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
}
}
void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) return;
const auto selfId = self->GetObjectID();
const auto senderId = sender->GetObjectID();
const auto& senderSysAddr = sender->GetSystemAddress();
auto* const data = scriptedActivityComponent->GetActivityPlayerData(senderId);
if (!data) return;
if (args == "course_cancel") {
GameMessages::SendNotifyClientObject(selfId, u"cancel_timer", 0, 0,
LWOOBJID_EMPTY, "", senderSysAddr);
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
} else if (args == "course_finish") {
const auto raceEndTime = Game::server->GetUptime();
const auto fRaceEndTime = std::chrono::duration<float, std::ratio<1>>(raceEndTime).count();
const auto raceTimeElapsed = fRaceEndTime - data->values[1];
data->values[2] = raceTimeElapsed;
auto* const missionComponent = sender->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->ForceProgressTaskType(1884, 1, 1, false);
missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -raceTimeElapsed, selfId,
"performact_time");
}
Game::entityManager->SerializeEntity(self);
LeaderboardManager::SaveScore(senderId, scriptedActivityComponent->GetActivityID(), raceTimeElapsed);
GameMessages::SendNotifyClientObject(selfId, u"ToggleLeaderBoard",
scriptedActivityComponent->GetActivityID(), 0, senderId,
"", senderSysAddr);
GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 1, raceTimeElapsed, LWOOBJID_EMPTY, "",
senderSysAddr);
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
}
}