DarkflameServer/dScripts/FvFlyingCreviceDragon.cpp
2021-12-05 18:54:36 +01:00

133 lines
3.1 KiB
C++

#include "FvFlyingCreviceDragon.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "SkillComponent.h"
#include "GeneralUtils.h"
void FvFlyingCreviceDragon::OnStartup(Entity* self)
{
self->AddTimer("waypoint", 5);
}
void FvFlyingCreviceDragon::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "waypoint")
{
auto point = self->GetVar<int32_t>(u"waypoint");
if (point >= 20)
{
point = 0;
}
self->SetVar<int32_t>(u"waypoint", point + 1);
self->AddTimer("waypoint", 5);
OnArrived(self);
return;
}
std::string groupName = "";
if (timerName == "platform1attack")
{
groupName = "dragonFireballs1";
}
else if (timerName == "platform3attack")
{
groupName = "dragonFireballs3";
}
const auto& group = EntityManager::Instance()->GetEntitiesInGroup(groupName);
if (group.empty())
{
return;
}
auto* skillComponent = group[0]->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY, true);
}
auto minionCount = 1;
for (size_t i = 1; i < group.size(); i++)
{
if (minionCount == 4)
{
return;
}
if (/*GeneralUtils::GenerateRandomNumber<int32_t>(1, 5) > 3*/ true)
{
skillComponent = group[i]->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY);
++minionCount;
}
}
}
}
void FvFlyingCreviceDragon::OnArrived(Entity* self)
{
auto point = self->GetVar<int32_t>(u"waypoint");
if (point == 4)
{
GameMessages::SendPlayAnimation(self, u"attack1", 2);
self->AddTimer("platform1attack", 1.75f);
}
else if (point == 12)
{
GameMessages::SendPlayAnimation(self, u"attack2", 2);
const auto& group2 = EntityManager::Instance()->GetEntitiesInGroup("dragonFireballs2");
if (group2.empty())
{
return;
}
auto* skillComponent = group2[0]->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY);
}
auto minionCount = 1;
for (size_t i = 1; i < group2.size(); i++)
{
if (minionCount == 4)
{
return;
}
if (GeneralUtils::GenerateRandomNumber<int32_t>(1, 5) > 3)
{
skillComponent = group2[i]->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY, true);
++minionCount;
}
}
}
}
else if (point == 16)
{
GameMessages::SendPlayAnimation(self, u"attack3", 2);
self->AddTimer("platform3attack", 0.5f);
}
}