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0545adfac3
Have fun!
114 lines
2.8 KiB
C++
114 lines
2.8 KiB
C++
#pragma once
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#include <vector>
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#include "dCommonVars.h"
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#include "ItemSetPassiveAbility.h"
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class InventoryComponent;
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/**
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* A set of items that can be worn together for special bonuses, for example faction gear.
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*/
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class ItemSet
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{
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public:
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explicit ItemSet(uint32_t id, InventoryComponent* inventoryComponent);
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void Update(float deltaTime);
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/**
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* Returns if this item set contains the LOT specified
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* @param lot the lot to check for
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* @return if this item set contains the LOT specified
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*/
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bool Contains(LOT lot);
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/**
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* Equips the item set skill for this LOT (if it's in the item set)
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* @param lot the LOT of the item to equip skills for
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*/
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void OnEquip(LOT lot);
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/**
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* Unequips the item set skill for this LOT (if it's in the item set)
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* @param lot the LOT of the item to unequip skills for
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*/
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void OnUnEquip(LOT lot);
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/**
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* Returns the number of items in the item set that are currently equipped
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* @return the number of items in the item set that are currently equipped
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*/
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uint32_t GetEquippedCount() const;
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/**
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* Returns the ID of this item set
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* @return the ID of this item set
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*/
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uint32_t GetID() const;
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/**
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* Triggers all the passive abilities in this item set that match this trigger
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* @param trigger the trigger to use to trigger passive abilities
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*/
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void TriggerPassiveAbility(PassiveAbilityTrigger trigger);
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/**
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* Returns the skills that can be equipped for a specified amount of equipped items
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* @param itemCount the amount of items equipped to check for
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* @return the skills that can be equipped for a specified amount of equipped items
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*/
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std::vector<uint32_t> GetSkillSet(uint32_t itemCount) const;
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private:
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/**
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* The ID of this skill set
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*/
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uint32_t m_ID;
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/**
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* The inventory this skill set belongs to
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*/
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InventoryComponent* m_InventoryComponent;
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/**
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* The items in the skill set that are currently equipped
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*/
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std::vector<LOT> m_Equipped;
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/**
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* The total list of items in this skill set
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*/
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std::vector<LOT> m_Items;
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/**
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* The skills that can be triggered when 2 items are equipped
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*/
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std::vector<uint32_t> m_SkillsWith2;
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/**
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* The skills that can be triggered when 3 items are equipped
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*/
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std::vector<uint32_t> m_SkillsWith3;
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/**
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* The skills that can be triggered when 4 items are equipped
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*/
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std::vector<uint32_t> m_SkillsWith4;
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/**
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* The skills that can be triggered when 5 items are equipped
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*/
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std::vector<uint32_t> m_SkillsWith5;
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/**
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* The skills that can be triggered when 6 items are equipped
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*/
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std::vector<uint32_t> m_SkillsWith6;
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/**
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* The passive abilities associated with this skill set
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*/
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std::vector<ItemSetPassiveAbility> m_PassiveAbilities;
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}; |