mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
18 lines
582 B
C++
18 lines
582 B
C++
#include "NjScrollChestServer.h"
|
|
#include "InventoryComponent.h"
|
|
|
|
void NjScrollChestServer::OnUse(Entity* self, Entity* user) {
|
|
const auto keyLOT = self->GetVar<LOT>(u"KeyNum");
|
|
const auto rewardItemLOT = self->GetVar<LOT>(u"openItemID");
|
|
|
|
auto* playerInventory = user->GetComponent<InventoryComponent>();
|
|
if (playerInventory != nullptr && playerInventory->GetLotCount(keyLOT) == 1) {
|
|
|
|
// Check for the key and remove
|
|
playerInventory->RemoveItem(keyLOT, 1);
|
|
|
|
// Reward the player with the item set
|
|
playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::NONE);
|
|
}
|
|
}
|