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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
26 lines
717 B
C++
26 lines
717 B
C++
#pragma once
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#include "CppScripts.h"
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#include <map>
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#include "ePlayerFlag.h"
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static std::map<std::u16string, ePlayerFlag> ElementFlags = {
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{u"earth", ePlayerFlag::NJ_EARTH_SPINJITZU},
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{u"lightning", ePlayerFlag::NJ_LIGHTNING_SPINJITZU},
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{u"ice", ePlayerFlag::NJ_ICE_SPINJITZU},
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{u"fire", ePlayerFlag::NJ_FIRE_SPINJITZU}
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};
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static std::map<std::u16string, uint32_t> ElementMissions = {
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{u"earth", 1796},
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{u"lightning", 1952},
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{u"ice", 1959},
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{u"fire", 1962},
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};
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class NjNPCMissionSpinjitzuServer : public CppScripts::Script {
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public:
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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private:
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const std::u16string ElementVariable = u"element";
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};
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