mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
0545adfac3
Have fun!
111 lines
3.7 KiB
C++
111 lines
3.7 KiB
C++
#include "NsLupTeleport.h"
|
|
#include "dZoneManager.h"
|
|
#include "EntityManager.h"
|
|
#include "GeneralUtils.h"
|
|
#include "GameMessages.h"
|
|
|
|
void NsLupTeleport::OnStartup(Entity* self)
|
|
{
|
|
self->SetVar(u"currentZone", (int32_t) dZoneManager::Instance()->GetZoneID().GetMapID());
|
|
self->SetVar(u"choiceZone", m_ChoiceZoneID);
|
|
self->SetVar(u"teleportAnim", m_TeleportAnim);
|
|
self->SetVar(u"teleportString", m_TeleportString);
|
|
self->SetVar(u"spawnPoint", m_SpawnPoint);
|
|
|
|
args = {};
|
|
|
|
AMFStringValue* callbackClient = new AMFStringValue();
|
|
callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
|
|
args.InsertValue("callbackClient", callbackClient);
|
|
|
|
AMFStringValue* strIdentifier = new AMFStringValue();
|
|
strIdentifier->SetStringValue("choiceDoor");
|
|
args.InsertValue("strIdentifier", strIdentifier);
|
|
|
|
AMFStringValue* title = new AMFStringValue();
|
|
title->SetStringValue("%[UI_CHOICE_DESTINATION]");
|
|
args.InsertValue("title", title);
|
|
|
|
AMFArrayValue* choiceOptions = new AMFArrayValue();
|
|
|
|
{
|
|
AMFArrayValue* nsArgs = new AMFArrayValue();
|
|
|
|
AMFStringValue* image = new AMFStringValue();
|
|
image->SetStringValue("textures/ui/zone_thumnails/Nimbus_Station.dds");
|
|
nsArgs->InsertValue("image", image);
|
|
|
|
AMFStringValue* caption = new AMFStringValue();
|
|
caption->SetStringValue("%[UI_CHOICE_NS]");
|
|
nsArgs->InsertValue("caption", caption);
|
|
|
|
AMFStringValue* identifier = new AMFStringValue();
|
|
identifier->SetStringValue("zoneID_1200");
|
|
nsArgs->InsertValue("identifier", identifier);
|
|
|
|
AMFStringValue* tooltipText = new AMFStringValue();
|
|
tooltipText->SetStringValue("%[UI_CHOICE_NS_HOVER]");
|
|
nsArgs->InsertValue("tooltipText", tooltipText);
|
|
|
|
choiceOptions->PushBackValue(nsArgs);
|
|
}
|
|
|
|
{
|
|
AMFArrayValue* ntArgs = new AMFArrayValue();
|
|
|
|
AMFStringValue* image = new AMFStringValue();
|
|
image->SetStringValue("textures/ui/zone_thumnails/Nexus_Tower.dds");
|
|
ntArgs->InsertValue("image", image);
|
|
|
|
AMFStringValue* caption = new AMFStringValue();
|
|
caption->SetStringValue("%[UI_CHOICE_NT]");
|
|
ntArgs->InsertValue("caption", caption);
|
|
|
|
AMFStringValue* identifier = new AMFStringValue();
|
|
identifier->SetStringValue("zoneID_1900");
|
|
ntArgs->InsertValue("identifier", identifier);
|
|
|
|
AMFStringValue* tooltipText = new AMFStringValue();
|
|
tooltipText->SetStringValue("%[UI_CHOICE_NT_HOVER]");
|
|
ntArgs->InsertValue("tooltipText", tooltipText);
|
|
|
|
choiceOptions->PushBackValue(ntArgs);
|
|
}
|
|
|
|
args.InsertValue("options", choiceOptions);
|
|
}
|
|
|
|
void NsLupTeleport::OnUse(Entity* self, Entity* user)
|
|
{
|
|
auto* player = user;
|
|
|
|
if (CheckChoice(self, player))
|
|
{
|
|
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", &args);
|
|
}
|
|
else
|
|
{
|
|
BaseOnUse(self, player);
|
|
}
|
|
}
|
|
|
|
void NsLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
|
|
{
|
|
BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
|
|
}
|
|
|
|
void NsLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
|
|
{
|
|
BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
|
|
}
|
|
|
|
void NsLupTeleport::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
BaseOnTimerDone(self, timerName);
|
|
}
|
|
|
|
void NsLupTeleport::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
|
|
{
|
|
BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
|
|
}
|