mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
0545adfac3
Have fun!
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
#include "EnemySkeletonSpawner.h"
|
|
#include "SkillComponent.h"
|
|
#include "RenderComponent.h"
|
|
#include "EntityManager.h"
|
|
|
|
void EnemySkeletonSpawner::OnStartup(Entity* self)
|
|
{
|
|
self->SetProximityRadius(15, "ronin");
|
|
|
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent != nullptr)
|
|
{
|
|
skillComponent->CalculateBehavior(1127, 24812, LWOOBJID_EMPTY, true);
|
|
}
|
|
}
|
|
|
|
void EnemySkeletonSpawner::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName == "hatchTime")
|
|
{
|
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
|
|
|
if (renderComponent != nullptr)
|
|
{
|
|
renderComponent->PlayEffect(644, u"create", "BurstFX1");
|
|
}
|
|
|
|
EntityInfo info {};
|
|
info.lot = 14024;
|
|
info.pos = self->GetPosition();
|
|
info.rot = self->GetRotation();
|
|
info.spawnerID = self->GetObjectID();
|
|
|
|
auto* spawnedEntity = EntityManager::Instance()->CreateEntity(info);
|
|
|
|
if (spawnedEntity == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
EntityManager::Instance()->ConstructEntity(spawnedEntity);
|
|
|
|
spawnedEntity->AddCallbackTimer(60, [spawnedEntity]() {
|
|
spawnedEntity->Smash(spawnedEntity->GetObjectID());
|
|
});
|
|
|
|
self->Smash(self->GetObjectID());
|
|
}
|
|
}
|
|
|
|
void EnemySkeletonSpawner::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
|
{
|
|
if (entering->IsPlayer() && name == "ronin" && status == "ENTER" && !self->GetVar<bool>(u"hatching"))
|
|
{
|
|
StartHatching(self);
|
|
|
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent != nullptr)
|
|
{
|
|
skillComponent->CalculateBehavior(305, 3568, LWOOBJID_EMPTY);
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnemySkeletonSpawner::OnHit(Entity* self, Entity* attacker)
|
|
{
|
|
if (!self->GetVar<bool>(u"hatching"))
|
|
{
|
|
StartHatching(self);
|
|
}
|
|
}
|
|
|
|
void EnemySkeletonSpawner::StartHatching(Entity* self)
|
|
{
|
|
self->SetVar(u"hatching", true);
|
|
|
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
|
|
|
if (renderComponent != nullptr)
|
|
{
|
|
renderComponent->PlayEffect(9017, u"cast", "WakeUpFX1");
|
|
renderComponent->PlayEffect(9018, u"burst", "WakeUpFX1");
|
|
}
|
|
|
|
self->AddTimer("hatchTime", 2);
|
|
}
|