mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#include "FlameJetServer.h"
|
|
#include "SkillComponent.h"
|
|
#include "GameMessages.h"
|
|
|
|
void FlameJetServer::OnStartup(Entity* self) {
|
|
if (self->GetVar<bool>(u"NotActive")) {
|
|
return;
|
|
}
|
|
|
|
self->SetNetworkVar<bool>(u"FlameOn", true);
|
|
}
|
|
|
|
void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
|
if (!target->IsPlayer()) {
|
|
return;
|
|
}
|
|
|
|
if (!self->GetNetworkVar<bool>(u"FlameOn")) {
|
|
return;
|
|
}
|
|
|
|
auto* skillComponent = target->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
skillComponent->CalculateBehavior(726, 11723, target->GetObjectID(), true);
|
|
|
|
auto dir = target->GetRotation().GetForwardVector();
|
|
|
|
dir.y = 25;
|
|
dir.x = -dir.x * 15;
|
|
dir.z = -dir.z * 15;
|
|
|
|
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 1000, dir);
|
|
}
|
|
|
|
void FlameJetServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
|
Game::logger->Log("FlameJetServer::OnFireEventServerSide", "Event: %s", args.c_str());
|
|
|
|
if (args == "OnActivated") {
|
|
self->SetNetworkVar<bool>(u"FlameOn", false);
|
|
} else if (args == "OnDectivated") {
|
|
self->SetNetworkVar<bool>(u"FlameOn", true);
|
|
}
|
|
}
|