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https://github.com/DarkflameUniverse/DarkflameServer.git
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0545adfac3
Have fun!
47 lines
3.1 KiB
C++
47 lines
3.1 KiB
C++
#include "CDClientManager.h"
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// Static Variables
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CDClientManager * CDClientManager::m_Address = nullptr;
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//! Initializes the manager
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void CDClientManager::Initialize(void) {
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tables.insert(std::make_pair("ActivityRewards", new CDActivityRewardsTable()));
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UNUSED(tables.insert(std::make_pair("Animations", new CDAnimationsTable())));
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tables.insert(std::make_pair("BehaviorParameter", new CDBehaviorParameterTable()));
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UNUSED(tables.insert(std::make_pair("BehaviorTemplate", new CDBehaviorTemplateTable())));
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tables.insert(std::make_pair("ComponentsRegistry", new CDComponentsRegistryTable()));
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tables.insert(std::make_pair("CurrencyTable", new CDCurrencyTableTable()));
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tables.insert(std::make_pair("DestructibleComponent", new CDDestructibleComponentTable()));
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tables.insert(std::make_pair("EmoteTable", new CDEmoteTableTable()));
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tables.insert(std::make_pair("InventoryComponent", new CDInventoryComponentTable()));
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tables.insert(std::make_pair("ItemComponent", new CDItemComponentTable()));
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tables.insert(std::make_pair("ItemSets", new CDItemSetsTable()));
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tables.insert(std::make_pair("ItemSetSkills", new CDItemSetSkillsTable()));
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tables.insert(std::make_pair("LevelProgressionLookup", new CDLevelProgressionLookupTable()));
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tables.insert(std::make_pair("LootMatrix", new CDLootMatrixTable()));
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tables.insert(std::make_pair("LootTable", new CDLootTableTable()));
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tables.insert(std::make_pair("MissionNPCComponent", new CDMissionNPCComponentTable()));
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tables.insert(std::make_pair("MissionTasks", new CDMissionTasksTable()));
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tables.insert(std::make_pair("Missions", new CDMissionsTable()));
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tables.insert(std::make_pair("ObjectSkills", new CDObjectSkillsTable()));
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tables.insert(std::make_pair("Objects", new CDObjectsTable()));
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tables.insert(std::make_pair("PhysicsComponent", new CDPhysicsComponentTable()));
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tables.insert(std::make_pair("RebuildComponent", new CDRebuildComponentTable()));
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tables.insert(std::make_pair("ScriptComponent", new CDScriptComponentTable()));
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tables.insert(std::make_pair("SkillBehavior", new CDSkillBehaviorTable()));
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tables.insert(std::make_pair("ZoneTable", new CDZoneTableTable()));
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tables.insert(std::make_pair("VendorComponent", new CDVendorComponentTable()));
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tables.insert(std::make_pair("Activities", new CDActivitiesTable()));
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tables.insert(std::make_pair("PackageComponent", new CDPackageComponentTable()));
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tables.insert(std::make_pair("ProximityMonitorComponent", new CDProximityMonitorComponentTable()));
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tables.insert(std::make_pair("MovementAIComponent", new CDMovementAIComponentTable()));
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tables.insert(std::make_pair("BrickIDTable", new CDBrickIDTableTable()));
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tables.insert(std::make_pair("RarityTable", new CDRarityTableTable()));
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tables.insert(std::make_pair("MissionEmail", new CDMissionEmailTable()));
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tables.insert(std::make_pair("Rewards", new CDRewardsTable()));
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tables.insert(std::make_pair("PropertyEntranceComponent", new CDPropertyEntranceComponentTable()));
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tables.insert(std::make_pair("PropertyTemplate", new CDPropertyTemplateTable()));
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tables.insert(std::make_pair("FeatureGating", new CDFeatureGatingTable()));
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tables.insert(std::make_pair("RailActivatorComponent", new CDRailActivatorComponentTable()));
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}
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