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https://github.com/DarkflameUniverse/DarkflameServer.git
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169 lines
4.6 KiB
C++
169 lines
4.6 KiB
C++
#include "GameDependencies.h"
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#include <gtest/gtest.h>
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#include "BitStream.h"
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#include "DonationVendorComponent.h"
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#include "Entity.h"
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#include "eReplicaComponentType.h"
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class DonationVendorComponentTest : public GameDependenciesTest {
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protected:
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Entity* baseEntity;
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DonationVendorComponent* donationVendorComponent;
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CBITSTREAM
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uint32_t flags = 0;
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void SetUp() override {
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SetUpDependencies();
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baseEntity = new Entity(15, GameDependenciesTest::info);
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// Set a custom goal for testing
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baseEntity->SetVar<int32_t>(u"donationGoal", 1000);
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baseEntity->SetVar<uint32_t>(u"activityID", 123);
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donationVendorComponent = baseEntity->AddComponent<DonationVendorComponent>();
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}
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void TearDown() override {
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delete baseEntity;
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TearDownDependencies();
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}
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};
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// Test initial serialization with no donations
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TEST_F(DonationVendorComponentTest, InitialSerialization) {
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donationVendorComponent->Serialize(bitStream, true);
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// Read VendorComponent serialization first
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bool vendorDirtyFlag;
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bitStream.Read(vendorDirtyFlag);
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EXPECT_TRUE(vendorDirtyFlag); // Should be true for initial update
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if (vendorDirtyFlag) {
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bool hasStandardCostItems;
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bool hasMultiCostItems;
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bitStream.Read(hasStandardCostItems);
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bitStream.Read(hasMultiCostItems);
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EXPECT_FALSE(hasStandardCostItems);
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EXPECT_FALSE(hasMultiCostItems);
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}
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// Read DonationVendorComponent serialization
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bool donationDirtyFlag;
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bitStream.Read(donationDirtyFlag);
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EXPECT_TRUE(donationDirtyFlag); // Should be true for initial update
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if (donationDirtyFlag) {
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float percentComplete;
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int32_t totalDonated;
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int32_t totalRemaining;
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bitStream.Read(percentComplete);
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bitStream.Read(totalDonated);
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bitStream.Read(totalRemaining);
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EXPECT_EQ(percentComplete, 0.0f);
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EXPECT_EQ(totalDonated, 0);
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EXPECT_EQ(totalRemaining, 1000);
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}
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bitStream.Reset();
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}
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// Test serialization after donations
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TEST_F(DonationVendorComponentTest, SerializationAfterDonations) {
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// Submit some donations
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donationVendorComponent->SubmitDonation(250);
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donationVendorComponent->Serialize(bitStream, false);
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// Read VendorComponent serialization first
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bool vendorDirtyFlag;
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bitStream.Read(vendorDirtyFlag);
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EXPECT_FALSE(vendorDirtyFlag); // Should be false for regular update
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// Read DonationVendorComponent serialization
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bool donationDirtyFlag;
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bitStream.Read(donationDirtyFlag);
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EXPECT_TRUE(donationDirtyFlag); // Should be true because we submitted donations
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if (donationDirtyFlag) {
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float percentComplete;
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int32_t totalDonated;
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int32_t totalRemaining;
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bitStream.Read(percentComplete);
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bitStream.Read(totalDonated);
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bitStream.Read(totalRemaining);
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EXPECT_EQ(percentComplete, 0.25f); // 250/1000 = 0.25
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EXPECT_EQ(totalDonated, 250);
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EXPECT_EQ(totalRemaining, 750);
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}
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bitStream.Reset();
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}
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// Test default jawbox activity (ID 117)
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TEST_F(DonationVendorComponentTest, JawboxActivitySerialization) {
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delete baseEntity;
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baseEntity = new Entity(15, GameDependenciesTest::info);
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baseEntity->SetVar<uint32_t>(u"activityID", 117); // Jawbox activity
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donationVendorComponent = baseEntity->AddComponent<DonationVendorComponent>();
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donationVendorComponent->Serialize(bitStream, true);
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// Read VendorComponent serialization first
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bool vendorDirtyFlag;
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bitStream.Read(vendorDirtyFlag);
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EXPECT_TRUE(vendorDirtyFlag);
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if (vendorDirtyFlag) {
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bool hasStandardCostItems;
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bool hasMultiCostItems;
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bitStream.Read(hasStandardCostItems);
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bitStream.Read(hasMultiCostItems);
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}
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// Read DonationVendorComponent serialization
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bool donationDirtyFlag;
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bitStream.Read(donationDirtyFlag);
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EXPECT_TRUE(donationDirtyFlag);
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if (donationDirtyFlag) {
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float percentComplete;
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int32_t totalDonated;
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int32_t totalRemaining;
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bitStream.Read(percentComplete);
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bitStream.Read(totalDonated);
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bitStream.Read(totalRemaining);
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// Jawbox activity should show as complete
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EXPECT_EQ(percentComplete, 1.0f);
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EXPECT_EQ(totalDonated, INT32_MAX);
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EXPECT_EQ(totalRemaining, 0);
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}
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bitStream.Reset();
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}
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// Test regular update without changes (dirty flag should be false)
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TEST_F(DonationVendorComponentTest, RegularUpdateWithoutChanges) {
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// First do an initial update to clear the dirty flag
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donationVendorComponent->Serialize(bitStream, true);
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bitStream.Reset();
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// Now do a regular update without any changes
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donationVendorComponent->Serialize(bitStream, false);
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// Read VendorComponent serialization first
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bool vendorDirtyFlag;
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bitStream.Read(vendorDirtyFlag);
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EXPECT_FALSE(vendorDirtyFlag);
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// Read DonationVendorComponent serialization
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bool donationDirtyFlag;
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bitStream.Read(donationDirtyFlag);
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EXPECT_FALSE(donationDirtyFlag); // Should be false since nothing changed
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bitStream.Reset();
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} |