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	* Make wrapper for casting skills this is to reduce magic numbers in the code base Only updated one use of this to demo that this works. Will be do more in a sepearate PR. Also, inadvertantly fix damage stacking and self-damage in the teslapack * add skill<->behavior caching * explicit by reference * address emo's feedback
		
			
				
	
	
		
			14 lines
		
	
	
		
			259 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			259 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef __TESLAPACK__H__
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#define __TESLAPACK__H__
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#include "CoilBackpackBase.h"
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class TeslaPack : public CoilBackpackBase {
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public:
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	TeslaPack() : CoilBackpackBase(skillId) {};
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private:
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	static const uint32_t skillId = 1001;
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};
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#endif  //!__TESLAPACK__H__
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