Files
DarkflameServer/tests/dWebTests/VanityJsonTests.cpp
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

46 lines
1.8 KiB
C++

#include <gtest/gtest.h>
#include <fstream>
#include "VanityJson.h"
namespace {
std::string ReadSource(const std::string& relative) {
std::ifstream in(std::string(DLU_SOURCE_DIR) + "/" + relative, std::ios::binary);
return std::string(std::istreambuf_iterator<char>(in), {});
}
}
TEST(VanityJsonTests, PageInputIsChecked) {
std::string error;
const nlohmann::json good{ {"name", "Guide"}, {"lot", 2279}, {"equipment", {6802}}, {"phrases", {"Hi!", ""}},
{"config", {"custom_script_client=0:scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua"}},
{"locations", {{ {"zone", 1200}, {"x", 1}, {"y", 2}, {"z", 3}, {"rw", 1}, {"rx", 0}, {"ry", 0}, {"rz", 0}, {"chance", 0.5} }}} };
const auto object = VanityJson::FromJson(good, error);
ASSERT_TRUE(object) << error;
EXPECT_EQ(object->phrases.size(), 1u); // empty lines dropped
EXPECT_EQ(object->locations.front().chance, 0.5f);
auto bad = good; bad["config"] = { "not ldf" };
EXPECT_FALSE(VanityJson::FromJson(bad, error));
bad = good; bad["locations"] = nlohmann::json::array();
EXPECT_FALSE(VanityJson::FromJson(bad, error));
bad = good; bad["lot"] = 0;
EXPECT_FALSE(VanityJson::FromJson(bad, error));
bad = good; bad["locations"][0]["chance"] = 2;
EXPECT_FALSE(VanityJson::FromJson(bad, error));
}
// The shipped files are what the game reads: nothing in them may be refused when saved back
TEST(VanityJsonTests, ShippedNpcsPassTheSaveChecks) {
for (const auto* file : { "vanity/dev-tribute.xml", "vanity/atm.xml", "vanity/demo.xml" }) {
std::string error;
const auto doc = VanityXml::Read(ReadSource(file), error);
ASSERT_TRUE(doc) << file << ": " << error;
for (const auto& object : doc->objects) {
error.clear();
EXPECT_TRUE(VanityJson::FromJson(VanityJson::ToJson(object), error)) << file << " " << object.name << ": " << error;
}
}
}