mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
The dashboard's web server answers one request at a time, so converting a big .nif (glom files up to tens of MB) held up every other request, flairs included. - dWeb: Web::Defer hands a request to another thread; the reply is sent from the web thread on its next poll (DeferredQueue). A client that leaves first cancels it and the late reply is dropped. The synchronous route API is unchanged. - Web::Shutdown closes connections while the state their close events touch is still alive; the destructor no longer runs handlers during static destruction (stopping the dashboard aborted in ~WSClient). - WorkerPool: priority lanes, with one thread only for urgent work (flairs, small models, textures), and limited background work. - Scenery: mesh and texture routes (and the showcase's) convert on the pool; thread-safe memory and disk caches, one conversion per model at a time with waiters sharing it; zones are converted ahead onto the disk cache while viewed. - Setting scenery_workers (0: half the cores, 2 to 4). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
784 lines
29 KiB
C++
784 lines
29 KiB
C++
#include "Web.h"
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#include "Game.h"
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#include "magic_enum.hpp"
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#include "json.hpp"
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#include "Logger.h"
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#include "eHTTPMethod.h"
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#include "GeneralUtils.h"
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#include "JSONUtils.h"
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#include "HTTPContext.h"
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#include "IHTTPMiddleware.h"
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#include <ranges>
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#include <set>
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#include <vector>
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#include <cctype>
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#include <chrono>
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namespace Game {
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Web web;
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}
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namespace {
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const std::string wsSubscribed = "{\"status\":\"subscribed\"}";
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const std::string wsUnsubscribed = "{\"status\":\"unsubscribed\"}";
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std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> g_HTTPRoutes;
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std::map<std::string, WSEvent> g_WSEvents;
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std::vector<std::string> g_WSSubscriptions;
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// Minimum permission level per subscription, parallel to g_WSSubscriptions
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std::vector<std::function<uint8_t()>> g_WSSubscriptionLevels;
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// Authenticated WebSocket connections: their permission level, account and the token they connected with.
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// Entries are removed on MG_EV_CLOSE so a reused connection address is never treated as authenticated.
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struct WSClient {
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uint8_t level{};
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uint32_t accountId{};
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std::string token; // empty for trusted internal connections, which are never rechecked
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bool apiToken{}; // connected with Authorization: Bearer (subject to the API access rule)
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std::chrono::steady_clock::time_point nextCheck;
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};
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std::map<mg_connection*, WSClient> g_AuthenticatedWSConnections;
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constexpr uint8_t INTERNAL_WS_LEVEL = UINT8_MAX;
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constexpr auto WS_RECHECK_INTERVAL = std::chrono::seconds(60);
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// Close a WebSocket whose session is no longer valid (logged out everywhere, banned, demoted below dashboard access)
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void CloseWebSocket(mg_connection* connection) {
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static const std::string ended = "{\"event\":\"session_ended\"}";
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mg_ws_send(connection, ended.c_str(), ended.size(), WEBSOCKET_OP_TEXT);
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mg_ws_send(connection, "", 0, WEBSOCKET_OP_CLOSE);
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connection->is_draining = 1;
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g_AuthenticatedWSConnections.erase(connection);
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}
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void RecheckDueWebSockets() {
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const auto& callback = Game::web.GetWSAuthCallback();
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if (!callback) return;
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const auto now = std::chrono::steady_clock::now();
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std::vector<mg_connection*> expired;
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for (auto& [connection, client] : g_AuthenticatedWSConnections) {
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if (client.token.empty() || client.nextCheck > now) continue;
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client.nextCheck = now + WS_RECHECK_INTERVAL;
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auto auth = callback(client.token);
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if (auth && client.apiToken && Game::web.GetWSApiAccessCallback() && !Game::web.GetWSApiAccessCallback()(auth->level)) auth.reset();
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if (!auth || auth->accountId != client.accountId) {
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expired.push_back(connection);
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continue;
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}
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client.level = auth->level;
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}
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for (auto* connection : expired) {
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LOG_DEBUG("Closing a WebSocket whose session is no longer valid");
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CloseWebSocket(connection);
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}
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}
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// Global middleware applied to all routes
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std::vector<MiddlewarePtr> g_GlobalMiddleware;
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// Requests answered later by Web::Defer
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DeferredQueue g_Deferred;
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// Helper to extract client IP from mongoose connection
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static std::string GetClientIP(mg_connection* connection) {
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if (!connection) return "unknown";
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const uint8_t* ip = connection->rem.ip;
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// Check for IPv4-mapped IPv6 addresses (::ffff:x.x.x.x)
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if (ip[0] == 0 && ip[1] == 0 && ip[2] == 0 && ip[3] == 0 &&
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ip[4] == 0 && ip[5] == 0 && ip[6] == 0 && ip[7] == 0 &&
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ip[8] == 0 && ip[9] == 0 && ip[10] == 0xff && ip[11] == 0xff) {
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// IPv4 address is in bytes 12-15
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char buffer[32]{};
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snprintf(buffer, sizeof(buffer), "%d.%d.%d.%d",
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ip[12], ip[13], ip[14], ip[15]);
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return buffer;
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}
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// Direct IPv4
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char buffer[32]{};
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snprintf(buffer, sizeof(buffer), "%d.%d.%d.%d",
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ip[0], ip[1], ip[2], ip[3]);
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return buffer;
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}
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// Helper to populate HTTPContext from mg_http_message
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static void PopulateHTTPContext(HTTPContext& context,
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const mg_http_message* http_msg,
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mg_connection* connection) {
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// Parse method
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context.method = std::string(http_msg->method.buf, http_msg->method.len);
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// Paths are matched case-insensitively. mongoose keeps the query string separate from the URI;
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// it is not lowercased because parameter values (search terms) are case-sensitive.
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std::string uri(http_msg->uri.buf, http_msg->uri.len);
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context.originalPath = uri;
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std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
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context.path = uri;
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context.queryString = std::string(http_msg->query.buf, http_msg->query.len);
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// Parse body
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context.body = std::string(http_msg->body.buf, http_msg->body.len);
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// Copy every request header; HTTPContext lowercases names for case-insensitive lookup
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for (const auto& header : http_msg->headers) {
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if (header.name.len == 0) break;
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context.SetHeader(std::string(header.name.buf, header.name.len), std::string(header.value.buf, header.value.len));
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}
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// Get client IP
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context.clientIP = GetClientIP(connection);
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context.connectionId = connection ? connection->id : 0;
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}
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const char* ContentTypeToString(eContentType contentType) {
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switch (contentType) {
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case eContentType::APPLICATION_JSON:
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return "application/json";
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case eContentType::TEXT_HTML:
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return "text/html; charset=utf-8";
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case eContentType::TEXT_CSS:
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return "text/css; charset=utf-8";
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case eContentType::TEXT_JAVASCRIPT:
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return "application/javascript; charset=utf-8";
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case eContentType::TEXT_PLAIN:
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return "text/plain; charset=utf-8";
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case eContentType::TEXT_CSV:
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return "text/csv; charset=utf-8";
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case eContentType::IMAGE_PNG:
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return "image/png";
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case eContentType::IMAGE_JPEG:
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return "image/jpeg";
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case eContentType::APPLICATION_OCTET_STREAM:
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return "application/octet-stream";
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case eContentType::TEXT_PROMETHEUS:
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return "text/plain; version=0.0.4; charset=utf-8";
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default:
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return "application/json";
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}
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}
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}
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using json = nlohmann::json;
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namespace {
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const char* ReasonPhrase(int status) {
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switch (status) {
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case 200: return "OK";
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case 201: return "Created";
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case 204: return "No Content";
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case 301: return "Moved Permanently";
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case 302: return "Found";
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case 304: return "Not Modified";
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case 400: return "Bad Request";
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case 401: return "Unauthorized";
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case 403: return "Forbidden";
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case 404: return "Not Found";
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case 405: return "Method Not Allowed";
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case 409: return "Conflict";
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case 413: return "Payload Too Large";
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case 429: return "Too Many Requests";
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case 500: return "Internal Server Error";
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case 503: return "Service Unavailable";
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default: return status < 400 ? "OK" : "Error";
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}
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}
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}
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// Send a reply; http_msg is the request (null for a deferred reply, whose request is gone)
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static void SendReply(mg_connection* connection, const HTTPReply& reply, const mg_http_message* http_msg) {
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// Build headers
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std::string headers = std::string("Content-Type: ") + ContentTypeToString(reply.contentType) + "\r\n";
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if (!reply.location.empty()) {
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headers += "Location: " + reply.location + "\r\n";
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}
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// A route's own header replaces a default header of the same name
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const auto headerName = [](const std::string& header) {
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std::string name = header.substr(0, header.find(':'));
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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return name;
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};
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for (const auto& header : Game::web.GetDefaultHeaders()) {
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const auto name = headerName(header);
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if (std::ranges::none_of(reply.headers, [&](const std::string& h) { return headerName(h) == name; })) headers += header + "\r\n";
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}
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for (const auto& header : reply.headers) headers += header + "\r\n";
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if (!reply.file.empty() && reply.status == eHTTPStatusCode::OK) {
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// Streamed in chunks by mongoose. Content-Type comes from the mime override (it adds its own header).
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std::string extraHeaders = headers.substr(headers.find("\r\n") + 2);
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const std::string mimeTypes = std::string("*=") + ContentTypeToString(reply.contentType);
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mg_http_serve_opts opts{};
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opts.extra_headers = extraHeaders.c_str();
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opts.mime_types = mimeTypes.c_str();
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// Without Accept-Encoding, so a stale "<file>.gz" next to the file is never served instead
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mg_http_message request{};
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if (http_msg) request = *http_msg;
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else request.method = mg_str("GET");
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for (auto& header : request.headers) {
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if (header.name.len && mg_strcasecmp(header.name, mg_str("Accept-Encoding")) == 0) header.name = mg_str("X-Ignored");
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}
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mg_http_serve_file(connection, &request, reply.file.c_str(), &opts);
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return;
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}
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// Written by hand rather than with mg_http_reply: that pads Content-Length with spaces (it fills the number in
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// afterwards), which strict clients such as Node's fetch reject, and it can't send binary bodies
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headers += "Content-Length: " + std::to_string(reply.message.size()) + "\r\n";
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const auto status = static_cast<int>(reply.status);
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std::string resp = "HTTP/1.1 " + std::to_string(status) + " " + ReasonPhrase(status) + "\r\n" + headers + "\r\n";
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mg_send(connection, resp.data(), resp.size());
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mg_send(connection, reply.message.data(), reply.message.size());
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connection->is_resp = 0;
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}
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void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
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if (g_HTTPRoutes.empty()) return;
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HTTPReply reply;
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if (!http_msg) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid Request\"}";
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} else {
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// All authentication is now handled by middleware chain
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// Convert method from cstring to enum
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std::string method_string(http_msg->method.buf, http_msg->method.len);
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const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
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// Extract URI and convert to lowercase
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std::string uri(http_msg->uri.buf, http_msg->uri.len);
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std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
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// Special case for websocket
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if (uri == "/ws" && method == eHTTPMethod::GET) {
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// Check if connection is from localhost/internal network
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bool isInternal = false;
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const uint8_t* ip = connection->rem.ip;
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// Check for IPv4-mapped IPv6 addresses (::ffff:x.x.x.x)
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if (ip[0] == 0 && ip[1] == 0 && ip[2] == 0 && ip[3] == 0 &&
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ip[4] == 0 && ip[5] == 0 && ip[6] == 0 && ip[7] == 0 &&
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ip[8] == 0 && ip[9] == 0 && ip[10] == 0xff && ip[11] == 0xff) {
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// IPv4 address is in bytes 12-15
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uint8_t b1 = ip[12];
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uint8_t b2 = ip[13];
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// Check for 127.x.x.x (localhost)
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if (b1 == 127) {
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isInternal = true;
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}
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// Check for 192.168.x.x
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else if (b1 == 192 && b2 == 168) {
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isInternal = true;
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}
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// Check for 10.x.x.x
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else if (b1 == 10) {
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isInternal = true;
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}
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// Check for 172.16.x.x to 172.31.x.x
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else if (b1 == 172 && b2 >= 16 && b2 <= 31) {
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isInternal = true;
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}
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}
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// Internal connections are only trusted when the server has no token authentication.
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// With authentication configured a reverse proxy would make every client look internal.
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std::optional<WSAuth> level;
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std::string connectToken;
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bool apiToken = false;
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if (!Game::web.GetWSAuthCallback()) {
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if (isInternal) level = WSAuth{ INTERNAL_WS_LEVEL, 0 };
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} else if (const auto* authHeader = mg_http_get_header(const_cast<mg_http_message*>(http_msg), "Authorization");
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authHeader && std::string_view(authHeader->buf, authHeader->len).starts_with("Bearer ")) {
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// Bots and scripts: an API token, like the REST API takes it (and subject to the same API access rule)
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const std::string token(authHeader->buf + 7, authHeader->len - 7);
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level = Game::web.GetWSAuthCallback()(token);
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if (level && Game::web.GetWSApiAccessCallback() && !Game::web.GetWSApiAccessCallback()(level->level)) level.reset();
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connectToken = token;
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apiToken = true;
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} else {
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const auto* cookieHeader = mg_http_get_header(const_cast<mg_http_message*>(http_msg), "Cookie");
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if (cookieHeader) {
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std::string cookieStr = std::string(cookieHeader->buf, cookieHeader->len);
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// Extract token from cookie
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const std::string tokenPrefix = "dashboardToken=";
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const size_t tokenPos = cookieStr.find(tokenPrefix);
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if (tokenPos != std::string::npos) {
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size_t valueStart = tokenPos + tokenPrefix.length();
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size_t valueEnd = cookieStr.find(";", valueStart);
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if (valueEnd == std::string::npos) {
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valueEnd = cookieStr.length();
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}
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std::string token = cookieStr.substr(valueStart, valueEnd - valueStart);
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level = Game::web.GetWSAuthCallback()(token);
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connectToken = token;
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}
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}
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}
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if (level) {
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mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
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g_AuthenticatedWSConnections[connection] = { level->level, level->accountId, connectToken, apiToken,
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std::chrono::steady_clock::now() + WS_RECHECK_INTERVAL };
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const char* connType = isInternal ? "internal" : "external";
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LOG_DEBUG("Upgraded %s connection to websocket: %d.%d.%d.%d:%i", connType, MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
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} else {
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LOG_DEBUG("Rejected WebSocket connection - no valid authentication from %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
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reply.status = eHTTPStatusCode::UNAUTHORIZED;
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reply.message = "{\"error\":\"Unauthorized\"}";
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std::string headers = std::string("Content-Type: ") + ContentTypeToString(reply.contentType) + "\r\n";
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if (!reply.location.empty()) {
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headers += "Location: " + reply.location + "\r\n";
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}
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mg_http_reply(connection, static_cast<int>(reply.status), headers.c_str(), reply.message.c_str());
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}
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// return cause they are now a websocket or connection closed
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return;
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}
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// Handle HTTP request
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auto routeItr = g_HTTPRoutes.find({method, uri});
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// If exact match not found, try pattern matching with :param syntax
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if (routeItr == g_HTTPRoutes.end()) {
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for (const auto& [key, route] : g_HTTPRoutes) {
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if (key.first != method) continue;
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const std::string& pattern = key.second;
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// Simple pattern matching for :param syntax
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if (pattern.find(':') != std::string::npos) {
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// Split by '/' and compare segments
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std::vector<std::string> patternSegments;
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std::vector<std::string> uriSegments;
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size_t pos = 0;
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const std::string& str = pattern;
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while (pos < str.length()) {
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size_t slash = str.find('/', pos);
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if (slash == std::string::npos) slash = str.length();
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if (slash > pos) { // Skip empty segments
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patternSegments.push_back(str.substr(pos, slash - pos));
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}
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pos = slash + 1;
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}
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pos = 0;
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while (pos < uri.length()) {
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size_t slash = uri.find('/', pos);
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if (slash == std::string::npos) slash = uri.length();
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if (slash > pos) { // Skip empty segments
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uriSegments.push_back(uri.substr(pos, slash - pos));
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}
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pos = slash + 1;
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}
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// Check if segment counts match
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if (patternSegments.size() == uriSegments.size()) {
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bool matches = true;
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for (size_t i = 0; i < patternSegments.size(); ++i) {
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const auto& patternSeg = patternSegments[i];
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const auto& uriSeg = uriSegments[i];
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// If pattern segment is a parameter (starts with :), it always matches
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// Otherwise it must be an exact match
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if (!patternSeg.empty() && patternSeg[0] != ':' && patternSeg != uriSeg) {
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matches = false;
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break;
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}
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}
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if (matches) {
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routeItr = g_HTTPRoutes.find({method, pattern});
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break;
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}
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}
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}
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}
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}
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if (routeItr != g_HTTPRoutes.end()) {
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const auto& route = routeItr->second;
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// Create HTTP context from request
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HTTPContext context;
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PopulateHTTPContext(context, http_msg, connection);
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// Build complete middleware chain
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std::vector<MiddlewarePtr> middlewareChain = g_GlobalMiddleware;
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middlewareChain.insert(middlewareChain.end(),
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route.middleware.begin(),
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route.middleware.end());
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// Execute middleware chain
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bool chainPassed = true;
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for (const auto& middleware : middlewareChain) {
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if (!middleware->Process(context, reply)) {
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chainPassed = false;
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LOG_DEBUG("Middleware %s rejected request to %s %s",
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middleware->GetName().c_str(),
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context.method.c_str(),
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context.path.c_str());
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break;
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}
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}
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|
|
|
// Call handler only if all middleware passed. A failing handler (e.g. a database error) answers 500
|
|
// instead of taking the whole server down.
|
|
if (chainPassed) {
|
|
try {
|
|
route.handle(reply, context);
|
|
} catch (const std::exception& ex) {
|
|
LOG("Error handling %s %s: %s", context.method.c_str(), context.path.c_str(), ex.what());
|
|
reply = HTTPReply{};
|
|
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
|
reply.message = "{\"success\":false,\"error\":\"Internal server error\"}";
|
|
}
|
|
}
|
|
} else {
|
|
reply.status = eHTTPStatusCode::NOT_FOUND;
|
|
reply.message = "{\"error\":\"Not Found\"}";
|
|
}
|
|
}
|
|
|
|
if (reply.deferred) {
|
|
// Answered later (Web::Defer): the connection keeps is_resp set, so mongoose reads no further request on it
|
|
const auto* cc = http_msg ? mg_http_get_header(const_cast<mg_http_message*>(http_msg), "Connection") : nullptr;
|
|
g_Deferred.SetReplyOptions(connection->id, reply.headers, cc && mg_strcasecmp(*cc, mg_str("close")) == 0);
|
|
return;
|
|
}
|
|
// The handler deferred and then failed: its late answer is dropped
|
|
if (g_Deferred.IsPending(connection->id)) g_Deferred.Close(connection->id);
|
|
|
|
SendReply(connection, reply, http_msg);
|
|
}
|
|
|
|
|
|
|
|
void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
|
|
// Check if connection is authenticated
|
|
if (g_AuthenticatedWSConnections.find(connection) == g_AuthenticatedWSConnections.end()) {
|
|
LOG_DEBUG("Received websocket message from unauthenticated connection");
|
|
mg_ws_send(connection, "{\"error\":\"Unauthorized\"}", 23, WEBSOCKET_OP_TEXT);
|
|
return;
|
|
}
|
|
|
|
if (!ws_msg) {
|
|
LOG_DEBUG("Received invalid websocket message");
|
|
return;
|
|
} else {
|
|
LOG_DEBUG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
|
|
auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
|
|
if (data) {
|
|
const auto& good_data = data.value();
|
|
auto check = JSONUtils::CheckRequiredData(good_data, { "event" });
|
|
if (!check.empty()) {
|
|
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
|
} else {
|
|
const auto event = good_data["event"].get<std::string>();
|
|
const auto eventItr = g_WSEvents.find(event);
|
|
if (eventItr != g_WSEvents.end()) {
|
|
const auto& [_, event] = *eventItr;
|
|
try {
|
|
event.handle(connection, good_data);
|
|
} catch (const std::exception& ex) {
|
|
LOG("Error handling websocket event %s: %s", event.name.c_str(), ex.what());
|
|
}
|
|
} else {
|
|
LOG_DEBUG("Received invalid websocket event: %s", event.c_str());
|
|
}
|
|
}
|
|
} else {
|
|
LOG_DEBUG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Handle websocket connection subscribing to an event
|
|
void HandleWSSubscribe(mg_connection* connection, json data) {
|
|
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
|
|
if (!check.empty()) {
|
|
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
|
} else {
|
|
const auto subscription = data["subscription"].get<std::string>();
|
|
// check subscription vector
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
|
if (subItr != g_WSSubscriptions.end()) {
|
|
// get index of subscription
|
|
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
|
const auto connItr = g_AuthenticatedWSConnections.find(connection);
|
|
if (connItr == g_AuthenticatedWSConnections.end() || connItr->second.level < g_WSSubscriptionLevels[index]()) {
|
|
const std::string forbidden = "{\"error\":\"Forbidden\",\"subscription\":\"" + subscription + "\"}";
|
|
mg_ws_send(connection, forbidden.c_str(), forbidden.size(), WEBSOCKET_OP_TEXT);
|
|
return;
|
|
}
|
|
connection->data[index] = SubscriptionStatus::SUBSCRIBED;
|
|
// send subscribe message
|
|
mg_ws_send(connection, wsSubscribed.c_str(), wsSubscribed.size(), WEBSOCKET_OP_TEXT);
|
|
LOG_DEBUG("subscription %s subscribed", subscription.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Handle websocket connection unsubscribing from an event
|
|
void HandleWSUnsubscribe(mg_connection* connection, json data) {
|
|
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
|
|
if (!check.empty()) {
|
|
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
|
} else {
|
|
const auto subscription = data["subscription"].get<std::string>();
|
|
// check subscription vector
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
|
if (subItr != g_WSSubscriptions.end()) {
|
|
// get index of subscription
|
|
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
|
connection->data[index] = SubscriptionStatus::UNSUBSCRIBED;
|
|
// send unsubscribe message
|
|
mg_ws_send(connection, wsUnsubscribed.c_str(), wsUnsubscribed.size(), WEBSOCKET_OP_TEXT);
|
|
LOG_DEBUG("subscription %s unsubscribed", subscription.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
void HandleWSGetSubscriptions(mg_connection* connection, json data) {
|
|
// list subscribed and non subscribed subscriptions
|
|
json response;
|
|
// check subscription vector
|
|
for (const auto& sub : g_WSSubscriptions) {
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, sub);
|
|
if (subItr != g_WSSubscriptions.end()) {
|
|
// get index of subscription
|
|
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
|
if (connection->data[index] == SubscriptionStatus::SUBSCRIBED) {
|
|
response["subscribed"].push_back(sub);
|
|
} else {
|
|
response["unsubscribed"].push_back(sub);
|
|
}
|
|
}
|
|
}
|
|
mg_ws_send(connection, response.dump().c_str(), response.dump().size(), WEBSOCKET_OP_TEXT);
|
|
}
|
|
|
|
void HandleMessages(mg_connection* connection, int message, void* message_data) {
|
|
if (!Game::web.IsEnabled()) return;
|
|
switch (message) {
|
|
case MG_EV_HTTP_MSG:
|
|
HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
|
|
break;
|
|
case MG_EV_WS_MSG:
|
|
HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
|
|
break;
|
|
case MG_EV_CLOSE:
|
|
g_AuthenticatedWSConnections.erase(connection);
|
|
// A deferred answer that comes after this is dropped
|
|
g_Deferred.Close(connection->id);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Redirect mongoose logs to our logger
|
|
static void DLOG(char ch, void *param) {
|
|
static char buf[256]{};
|
|
static size_t len{};
|
|
if (ch != '\n') buf[len++] = ch; // we provide the newline in our logger
|
|
if (ch == '\n' || len >= sizeof(buf)) {
|
|
if (Game::logger) LOG_DEBUG("%.*s", static_cast<int>(len), buf);
|
|
len = 0;
|
|
}
|
|
}
|
|
|
|
void Web::RegisterHTTPRoute(HTTPRoute route) {
|
|
if (!Game::web.enabled) {
|
|
LOG_DEBUG("Failed to register HTTP route %s: web server not enabled", route.path.c_str());
|
|
return;
|
|
}
|
|
|
|
auto [_, success] = g_HTTPRoutes.try_emplace({ route.method, route.path }, route);
|
|
if (!success) {
|
|
LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
|
|
} else {
|
|
LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
|
|
}
|
|
}
|
|
|
|
void Web::RegisterWSEvent(WSEvent event) {
|
|
if (!Game::web.enabled) {
|
|
LOG_DEBUG("Failed to register WS event %s: web server not enabled", event.name.c_str());
|
|
return;
|
|
}
|
|
|
|
auto [_, success] = g_WSEvents.try_emplace(event.name, event);
|
|
if (!success) {
|
|
LOG_DEBUG("Failed to register WS event %s", event.name.c_str());
|
|
} else {
|
|
LOG_DEBUG("Registered WS event %s", event.name.c_str());
|
|
}
|
|
}
|
|
|
|
void Web::RegisterWSSubscription(const std::string& subscription, uint8_t minLevel) {
|
|
RegisterWSSubscription(subscription, [minLevel] { return minLevel; });
|
|
}
|
|
|
|
void Web::RegisterWSSubscription(const std::string& subscription, std::function<uint8_t()> minLevel) {
|
|
if (!Game::web.enabled) {
|
|
LOG_DEBUG("Failed to register WS subscription %s: web server not enabled", subscription.c_str());
|
|
return;
|
|
}
|
|
|
|
// check that subsction is not already in the vector
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
|
if (subItr != g_WSSubscriptions.end()) {
|
|
LOG_DEBUG("Failed to register WS subscription %s: duplicate", subscription.c_str());
|
|
} else if (g_WSSubscriptions.size() >= MG_DATA_SIZE) {
|
|
LOG("Failed to register WS subscription %s: limit of %d subscriptions reached", subscription.c_str(), MG_DATA_SIZE);
|
|
} else {
|
|
LOG_DEBUG("Registered WS subscription %s", subscription.c_str());
|
|
g_WSSubscriptions.push_back(subscription);
|
|
g_WSSubscriptionLevels.push_back(std::move(minLevel));
|
|
}
|
|
}
|
|
|
|
void Web::AddGlobalMiddleware(MiddlewarePtr middleware) {
|
|
if (!middleware) {
|
|
LOG_DEBUG("Attempted to add null middleware");
|
|
return;
|
|
}
|
|
g_GlobalMiddleware.push_back(middleware);
|
|
LOG_DEBUG("Registered global middleware: %s", middleware->GetName().c_str());
|
|
}
|
|
|
|
Web::Web() {
|
|
mg_log_set_fn(DLOG, NULL); // Redirect logs to our logger
|
|
mg_log_set(MG_LL_DEBUG);
|
|
mg_mgr_init(&mgr); // Initialize event manager
|
|
}
|
|
|
|
Web::~Web() {
|
|
// Static destruction: the maps and queues the close events touch are gone by now, so the handlers are off
|
|
// (HandleMessages checks enabled). Servers call Shutdown first, while they're still there.
|
|
enabled = false;
|
|
if (!managerFreed) mg_mgr_free(&mgr);
|
|
managerFreed = true;
|
|
}
|
|
|
|
void Web::Shutdown() {
|
|
if (managerFreed) return;
|
|
// Closing the connections fires their close events, which still clean up (WebSocket clients, deferred requests)
|
|
g_Deferred.CancelAll();
|
|
mg_mgr_free(&mgr);
|
|
managerFreed = true;
|
|
enabled = false;
|
|
g_AuthenticatedWSConnections.clear();
|
|
}
|
|
|
|
bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) {
|
|
|
|
// Make listen address
|
|
const std::string listen_address = "http://" + listen_ip + ":" + std::to_string(listen_port);
|
|
LOG("Starting web server on %s", listen_address.c_str());
|
|
|
|
// Create HTTP listener
|
|
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
|
|
LOG("Failed to create web server listener on %s", listen_address.c_str());
|
|
return false;
|
|
}
|
|
|
|
// Set enabled flag
|
|
Game::web.enabled = true;
|
|
|
|
// Core WebSocket Events
|
|
Game::web.RegisterWSEvent({
|
|
.name = "subscribe",
|
|
.handle = HandleWSSubscribe
|
|
});
|
|
|
|
Game::web.RegisterWSEvent({
|
|
.name = "unsubscribe",
|
|
.handle = HandleWSUnsubscribe
|
|
});
|
|
|
|
Game::web.RegisterWSEvent({
|
|
.name = "getSubscriptions",
|
|
.handle = HandleWSGetSubscriptions
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
void Web::ReceiveRequests(int timeoutMs) {
|
|
mg_mgr_poll(&mgr, timeoutMs);
|
|
SendDeferredReplies();
|
|
RecheckDueWebSockets();
|
|
}
|
|
|
|
void Web::SendDeferredReplies() {
|
|
for (auto& finished : g_Deferred.Drain()) {
|
|
mg_connection* connection = mgr.conns;
|
|
while (connection && connection->id != finished.connection) connection = connection->next;
|
|
if (!connection || connection->is_closing) continue;
|
|
// Clears is_resp once the reply is out, so mongoose reads the connection's next request again
|
|
SendReply(connection, finished.reply, nullptr);
|
|
if (finished.close) connection->is_draining = 1;
|
|
}
|
|
}
|
|
|
|
DeferredReply Web::Defer(HTTPReply& reply, const HTTPContext& context) {
|
|
reply.deferred = g_Deferred.Begin(context.connectionId);
|
|
return DeferredReply(reply.deferred);
|
|
}
|
|
|
|
size_t Web::PendingDeferred() const {
|
|
return g_Deferred.Pending();
|
|
}
|
|
|
|
void Web::RecheckWebSockets(uint32_t accountId) {
|
|
for (auto& [connection, client] : g_AuthenticatedWSConnections) {
|
|
if (accountId == 0 || client.accountId == accountId) client.nextCheck = {};
|
|
}
|
|
}
|
|
|
|
void Web::SendWSMessageToAccount(const std::string subscription, json& data, uint32_t accountId) {
|
|
if (!Game::web.enabled || accountId == 0) return;
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
|
if (subItr == g_WSSubscriptions.end()) return;
|
|
data["event"] = subscription;
|
|
const auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
|
const auto payload = data.dump();
|
|
const auto minLevel = g_WSSubscriptionLevels[index]();
|
|
for (auto* wc = Game::web.GetManager().conns; wc != NULL; wc = wc->next) {
|
|
if (!wc->is_websocket || wc->is_closing || wc->data[index] != SubscriptionStatus::SUBSCRIBED) continue;
|
|
const auto connItr = g_AuthenticatedWSConnections.find(wc);
|
|
if (connItr == g_AuthenticatedWSConnections.end() || connItr->second.accountId != accountId || connItr->second.level < minLevel) continue;
|
|
mg_ws_send(wc, payload.c_str(), payload.size(), WEBSOCKET_OP_TEXT);
|
|
}
|
|
}
|
|
|
|
void Web::SendWSMessage(const std::string subscription, json& data) {
|
|
if (!Game::web.enabled) return; // don't attempt to send if web is not enabled
|
|
|
|
// find subscription
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
|
if (subItr == g_WSSubscriptions.end()) {
|
|
LOG_DEBUG("Failed to send WS message: subscription %s not found", subscription.c_str());
|
|
return;
|
|
}
|
|
// tell it the event type
|
|
data["event"] = subscription;
|
|
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
|
|
|
const auto payload = data.dump();
|
|
const auto minLevel = g_WSSubscriptionLevels[index]();
|
|
for (auto *wc = Game::web.GetManager().conns; wc != NULL; wc = wc->next) {
|
|
if (!wc->is_websocket || wc->is_closing || wc->data[index] != SubscriptionStatus::SUBSCRIBED) continue;
|
|
const auto connItr = g_AuthenticatedWSConnections.find(wc);
|
|
if (connItr == g_AuthenticatedWSConnections.end() || connItr->second.level < minLevel) continue;
|
|
mg_ws_send(wc, payload.c_str(), payload.size(), WEBSOCKET_OP_TEXT);
|
|
}
|
|
}
|