mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
#include "SwitchBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "EntityManager.h"
|
|
#include "Logger.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "BehaviorContext.h"
|
|
#include "BuffComponent.h"
|
|
|
|
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
|
auto state = true;
|
|
|
|
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
|
if (!bitStream->Read(state)) {
|
|
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
|
return;
|
|
};
|
|
}
|
|
|
|
auto* entity = Game::entityManager->GetEntity(context->originator);
|
|
|
|
if (entity == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
|
|
|
|
if (state) {
|
|
this->m_actionTrue->Handle(context, bitStream, branch);
|
|
} else {
|
|
this->m_actionFalse->Handle(context, bitStream, branch);
|
|
}
|
|
}
|
|
|
|
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
|
auto state = true;
|
|
|
|
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
|
|
|
state = entity != nullptr;
|
|
|
|
if (state && m_targetHasBuff != 0) {
|
|
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
|
|
|
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff)) {
|
|
state = false;
|
|
}
|
|
}
|
|
|
|
bitStream->Write(state);
|
|
}
|
|
|
|
if (state) {
|
|
this->m_actionTrue->Calculate(context, bitStream, branch);
|
|
} else {
|
|
this->m_actionFalse->Calculate(context, bitStream, branch);
|
|
}
|
|
}
|
|
|
|
void SwitchBehavior::Load() {
|
|
this->m_actionTrue = GetAction("action_true");
|
|
|
|
this->m_actionFalse = GetAction("action_false");
|
|
|
|
this->m_imagination = GetInt("imagination");
|
|
|
|
this->m_isEnemyFaction = GetBoolean("isEnemyFaction");
|
|
|
|
this->m_targetHasBuff = GetInt("target_has_buff");
|
|
}
|