mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
128 lines
2.4 KiB
C++
128 lines
2.4 KiB
C++
#include "ZoneAgSurvival.h"
|
|
|
|
Constants ZoneAgSurvival::GetConstants() {
|
|
return Constants{
|
|
60,
|
|
2,
|
|
7,
|
|
5,
|
|
10,
|
|
5,
|
|
15,
|
|
10,
|
|
0,
|
|
true,
|
|
std::vector<uint32_t> {8, 13, 18, 23, 28, 32},
|
|
std::vector<uint32_t> {2, 10, 15, 20, 25, 30}
|
|
};
|
|
}
|
|
|
|
MobSets ZoneAgSurvival::GetMobSets() {
|
|
return MobSets{
|
|
std::map<std::string, std::vector<LOT>> {
|
|
{"MobA", {6351, 8088, 8089} },
|
|
{"MobB", {6668, 8090, 8091} },
|
|
{"MobC", {6454, 8096, 8097} },
|
|
},
|
|
std::map<std::string, std::vector<std::vector<std::vector<uint32_t>>>> {
|
|
{ BaseMobSet, {
|
|
{ {3, 0, 0}, },
|
|
{ {2, 1, 0}, },
|
|
{ {4, 1, 0}, },
|
|
{ {1, 2, 0}, },
|
|
{ {0, 1, 1}, },
|
|
{ {0, 2, 2}, }
|
|
}},
|
|
{ RandMobSet, {
|
|
{ {4, 0, 0}, {4, 0, 0}, {4, 0, 0}, {4, 0, 0}, {3, 1, 0} },
|
|
{ {4, 1, 0}, {4, 1, 0}, {4, 1, 0}, {4, 1, 0}, {2, 1, 1} },
|
|
{ {1, 2, 0}, {1, 2, 0}, {1, 2, 0}, {1, 2, 0}, {0, 1, 1} },
|
|
{ {1, 2, 1}, {1, 2, 1}, {1, 2, 1}, {0, 2, 1}, {0, 2, 2} },
|
|
{ {0, 1, 2}, {0, 1, 2}, {0, 1, 2}, {0, 1, 3}, {0, 1, 3} },
|
|
{ {0, 2, 3}, {0, 2, 3}, {0, 2, 3}, {0, 2, 3}, {0, 2, 3} },
|
|
}}
|
|
}
|
|
};
|
|
}
|
|
|
|
SpawnerNetworks ZoneAgSurvival::GetSpawnerNetworks() {
|
|
return SpawnerNetworks{
|
|
SpawnerNetworkCollection {
|
|
BaseMobSet,
|
|
{
|
|
SpawnerNetwork {
|
|
std::vector<std::string> { "Base_MobA", "Base_MobB", "Base_MobC" },
|
|
"",
|
|
false,
|
|
false
|
|
},
|
|
}
|
|
},
|
|
SpawnerNetworkCollection {
|
|
RandMobSet,
|
|
{
|
|
SpawnerNetwork {
|
|
std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
|
"01",
|
|
false,
|
|
false
|
|
},
|
|
SpawnerNetwork {
|
|
std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
|
"02",
|
|
false,
|
|
false
|
|
},
|
|
SpawnerNetwork {
|
|
std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
|
"03",
|
|
true,
|
|
false
|
|
},
|
|
}
|
|
},
|
|
SpawnerNetworkCollection {
|
|
"",
|
|
{
|
|
SpawnerNetwork {
|
|
std::vector<std::string> { "Rewards_" },
|
|
"01",
|
|
false,
|
|
false
|
|
},
|
|
}
|
|
},
|
|
SpawnerNetworkCollection {
|
|
"",
|
|
{
|
|
SpawnerNetwork {
|
|
std::vector<std::string> { "Smash_" },
|
|
"01",
|
|
false,
|
|
false
|
|
},
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
std::map<uint32_t, uint32_t> ZoneAgSurvival::GetMissionsToUpdate() {
|
|
return std::map<uint32_t, uint32_t> {
|
|
{ 479, 60 },
|
|
{ 1153, 180 },
|
|
{ 1618, 420 },
|
|
{ 1628, 420 },
|
|
{ 1638, 420 },
|
|
{ 1648, 420 },
|
|
{ 1412, 120 },
|
|
{ 1510, 120 },
|
|
{ 1547, 120 },
|
|
{ 1584, 120 },
|
|
{ 1426, 300 },
|
|
{ 1524, 300 },
|
|
{ 1561, 300 },
|
|
{ 1598, 300 },
|
|
{ 1865, 180 }
|
|
};
|
|
}
|