mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
0545adfac3
Have fun!
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#include "QbEnemyStunner.h"
|
|
#include "EntityManager.h"
|
|
#include "SkillComponent.h"
|
|
#include "GameMessages.h"
|
|
#include "DestroyableComponent.h"
|
|
|
|
void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target)
|
|
{
|
|
auto* destroyable = self->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyable != nullptr)
|
|
{
|
|
destroyable->SetFaction(115);
|
|
}
|
|
|
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent != nullptr)
|
|
{
|
|
skillComponent->CalculateBehavior(499, 6095, LWOOBJID_EMPTY);
|
|
}
|
|
|
|
self->AddTimer("TickTime", 1);
|
|
|
|
self->AddTimer("PlayEffect", 20);
|
|
}
|
|
|
|
void QbEnemyStunner::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName == "DieTime")
|
|
{
|
|
self->Smash();
|
|
|
|
self->CancelAllTimers();
|
|
}
|
|
else if (timerName == "PlayEffect")
|
|
{
|
|
self->SetNetworkVar(u"startEffect", 5.0f, UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
self->AddTimer("DieTime", 5.0f);
|
|
}
|
|
else if (timerName == "TickTime")
|
|
{
|
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent != nullptr)
|
|
{
|
|
skillComponent->CalculateBehavior(499, 6095, LWOOBJID_EMPTY);
|
|
}
|
|
|
|
self->AddTimer("TickTime", 1);
|
|
}
|
|
}
|