mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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3a6313a3ba
* Assorted pet improvements * remove unecessary include * updates to address some feedback * fixed database code for testing * messinng around with tables * updated to address feedback * fix world hang * Remove at() in CDLootTableTable.cpp * Uncapitalize LOT variable * Uncapitalize LOT variable
25 lines
592 B
C++
25 lines
592 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <cstdint>
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struct CDMovementAIComponent {
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uint32_t id;
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std::string MovementType;
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float WanderChance;
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float WanderDelayMin;
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float WanderDelayMax;
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float WanderSpeed;
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float WanderRadius;
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std::string attachedPath;
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};
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class CDMovementAIComponentTable : public CDTable<CDMovementAIComponentTable, std::vector<CDMovementAIComponent>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
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};
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