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LU Toolbox's Combine Transparent is off by default, so each transparent brick is its own object and shape (the client can sort them). combine_transparent=1 joins them as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
459 lines
21 KiB
C++
459 lines
21 KiB
C++
// The UGC server: makes the meshes and icons of what players build and serves them, and the models' LXFML, to the
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// game client over HTTP. See docs/UgcServer.md.
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#include <algorithm>
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#include <chrono>
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#include <csignal>
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#include <cstdlib>
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#include <fstream>
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#include <iostream>
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#include <random>
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#include <sstream>
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#include <set>
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#include <thread>
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#include "BinaryPathFinder.h"
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#include "CDClientDatabase.h"
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#include "ConfigSync.h"
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#include "Database.h"
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#include "Diagnostics.h"
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#include "Game.h"
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#include "GeneralUtils.h"
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#include "Logger.h"
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#include "Server.h"
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#include "ServiceType.h"
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#include "Web.h"
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#include "dConfig.h"
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#include "dServer.h"
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#include "TrafficStats.h"
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#include "eHTTPMethod.h"
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#include "json.hpp"
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#include "UgcBricks.h"
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#include "UgcCdClient.h"
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#include "UgcJobs.h"
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#include "UgcModel.h"
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#include "UgcProcessor.h"
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#include "UgcStorage.h"
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#include "UgcThrottle.h"
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namespace Game {
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Logger* logger = nullptr;
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dServer* server = nullptr;
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dConfig* config = nullptr;
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Game::signal_t lastSignal = 0;
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std::mt19937 randomEngine;
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}
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namespace {
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dServer* g_Server = nullptr;
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UgcProcessor* g_Processor = nullptr;
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UgcStorage* g_Storage = nullptr;
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template<typename T>
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T Setting(const std::string& key, T fallback) {
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return GeneralUtils::TryParse<T>(Game::config->GetValue(key)).value_or(fallback);
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}
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std::vector<uint32_t> ParseLods(const std::string& text) {
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std::vector<uint32_t> lods;
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std::stringstream stream(text);
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std::string item;
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while (std::getline(stream, item, ',')) {
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std::erase_if(item, [](unsigned char c) { return std::isspace(c); });
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if (const auto lod = GeneralUtils::TryParse<uint32_t>(item); lod && *lod <= 3) lods.push_back(*lod);
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}
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return lods;
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}
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// ugcconfig.ini (and the dashboard's settings); the defaults are LU Toolbox's
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UgcJobs::Settings ReadSettings() {
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UgcJobs::Settings settings;
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settings.build.palette = Game::config->GetValue("color_palette") == "brickdb" ? UgcModel::ePalette::BRICKDB : UgcModel::ePalette::LU_TOOLBOX;
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settings.build.colorVariation = std::clamp(Setting<float>("color_variation", 5.0f), 0.0f, 100.0f);
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settings.build.transparentOpacity = std::clamp(Setting<float>("transparent_opacity", 58.82f), 0.0f, 100.0f);
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const auto lods = ParseLods(Game::config->GetValue("lods").empty() ? "0,2" : Game::config->GetValue("lods"));
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if (!lods.empty()) settings.lods = lods;
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settings.lodDistances.lod0 = Setting<float>("lod_distance_0", 0.0f);
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settings.lodDistances.lod1 = Setting<float>("lod_distance_1", 50.0f);
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settings.lodDistances.lod2 = Setting<float>("lod_distance_2", 100.0f);
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settings.lodDistances.lod3 = Setting<float>("lod_distance_3", 280.0f);
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settings.lodDistances.cull = Setting<float>("lod_cull", 10000.0f);
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if (!Game::config->GetValue("shader_opaque").empty()) settings.shaderOpaque = Game::config->GetValue("shader_opaque");
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settings.combineTransparent = Setting<int32_t>("combine_transparent", 0) != 0;
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settings.optimize.removeHidden = Setting<int32_t>("remove_hidden_faces", 1) != 0;
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settings.optimize.groundPlane = Setting<int32_t>("hsr_ground_plane", 0) != 0;
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settings.optimize.resolution = Setting<int32_t>("optimize_resolution", 1024);
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settings.ao.enabled = Setting<int32_t>("bake_ao", 1) != 0;
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settings.ao.distance = Setting<float>("ao_distance", 5.0f);
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settings.ao.samples = std::clamp(Setting<int32_t>("ao_samples", 64), 1, 1024);
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settings.ao.strength = Setting<float>("ao_strength", 1.0f);
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settings.ao.glowStrength = Setting<float>("glow_strength", 6.0f);
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settings.icon.size = Setting<int32_t>("icon_size", 128);
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settings.icon.yawDegrees = Setting<float>("icon_yaw", 53.36f);
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settings.icon.pitchDegrees = Setting<float>("icon_pitch", 19.54f);
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settings.icon.fovDegrees = Setting<float>("icon_fov", 39.6f);
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settings.icon.margin = Setting<float>("icon_margin", 1.03f);
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settings.icon.sunYawDegrees = Setting<float>("icon_sun_yaw", 21.0f);
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settings.icon.sunPitchDegrees = Setting<float>("icon_sun_pitch", 50.3f);
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settings.icon.sunStrength = Setting<float>("icon_sun_strength", 2.5f);
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settings.icon.ambient = Setting<float>("icon_ambient", 0.192f);
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settings.icon.shadows = Setting<int32_t>("icon_shadows", 1) != 0;
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settings.icon.ao.enabled = Setting<int32_t>("icon_ao", 1) != 0;
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settings.icon.ao.distance = settings.ao.distance;
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settings.iconCorrectColors = Setting<int32_t>("icon_correct_colors", 1) != 0;
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settings.iconColorVariation = std::clamp(Setting<float>("icon_color_variation", 0.0f), 0.0f, 100.0f);
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settings.modularIcon = settings.icon;
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settings.modularIcon.yawDegrees = Setting<float>("modular_icon_yaw", 53.36f);
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settings.modularIcon.pitchDegrees = Setting<float>("modular_icon_pitch", 19.54f);
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settings.maxBricks = Setting<uint32_t>("max_model_bricks", 0);
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return settings;
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}
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UgcProcessor::Limits ReadLimits() {
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UgcProcessor::Limits limits;
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const auto cores = std::max<unsigned>(std::thread::hardware_concurrency(), 1);
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limits.maxCpus = std::clamp(Setting<double>("max_cpu_percent", 0.0), 0.0, 100.0) / 100.0 * cores;
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limits.maxMemoryBytes = Setting<uint64_t>("max_memory_mb", 0) * 1024 * 1024;
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limits.nice = std::clamp(Setting<int32_t>("worker_nice", 0), 0, 19);
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UgcThrottle::ParseHours(Game::config->GetValue("pause_hours"), limits.pauseFromHour, limits.pauseToHour);
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return limits;
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}
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std::vector<std::string> Segments(const std::string& path) {
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std::vector<std::string> segments;
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size_t start = 0;
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while (start < path.size()) {
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auto end = path.find('/', start);
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if (end == std::string::npos) end = path.size();
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if (end > start) segments.push_back(path.substr(start, end - start));
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start = end + 1;
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}
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return segments;
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}
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std::string Lower(std::string text) {
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std::transform(text.begin(), text.end(), text.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
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return text;
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}
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void NotFound(HTTPReply& reply) {
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reply.status = eHTTPStatusCode::NOT_FOUND;
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reply.message = "Not Found";
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reply.contentType = eContentType::TEXT_PLAIN;
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}
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void ServeFile(HTTPReply& reply, UgcStorage::Kind kind, LWOOBJID id, const std::string& name, eContentType type, bool crossOrigin) {
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switch (g_Processor->Request(kind, id)) {
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case UgcProcessor::Availability::READY:
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break;
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case UgcProcessor::Availability::QUEUED:
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// The client asks again later on 408
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reply.status = eHTTPStatusCode::REQUEST_TIMEOUT;
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reply.message = "Being made";
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reply.contentType = eContentType::TEXT_PLAIN;
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reply.headers.push_back("Retry-After: 5");
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return;
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case UgcProcessor::Availability::UNKNOWN:
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NotFound(reply);
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return;
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}
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const auto path = g_Storage->File(kind, id, name);
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if (!path) {
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NotFound(reply);
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return;
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}
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reply.status = eHTTPStatusCode::OK;
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reply.file = path->string();
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reply.contentType = type;
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reply.headers.push_back("Cache-Control: public, max-age=3600");
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if (crossOrigin) reply.headers.push_back("Access-Control-Allow-Origin: *");
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}
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/**
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* A game client download (3D services): <client_path>/UGCC<dc>/[3DOPTIMIZED/|IMAGE128DDS/]<dc><id><.ext>(.gz|.checksum).
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* `segments` are the path's parts after client_path.
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*/
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void ServeClientDownload(HTTPReply& reply, const std::vector<std::string>& segments) {
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NotFound(reply);
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if (segments.size() < 2 || segments.size() > 3) return;
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const auto folder = Lower(segments[0]);
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if (!folder.starts_with("ugcc")) return;
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const auto datacenter = folder.substr(4);
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const std::string typeFolder = segments.size() == 3 ? Lower(segments[1]) : "";
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auto file = Lower(segments.back());
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std::string suffix;
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if (file.ends_with(".gz")) suffix = ".gz";
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else if (file.ends_with(".checksum")) suffix = ".checksum";
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else return;
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file.resize(file.size() - suffix.size());
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const auto dot = file.rfind('.');
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if (dot == std::string::npos) return;
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const auto extension = file.substr(dot);
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auto number = file.substr(0, dot);
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// The file name starts with the datacenter id
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if (!number.starts_with(datacenter)) return;
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number = number.substr(datacenter.size());
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const auto id = GeneralUtils::TryParse<uint64_t>(number);
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if (!id || number.empty()) return;
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const auto blueprint = static_cast<LWOOBJID>(*id);
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const auto type = suffix == ".gz" ? eContentType::APPLICATION_OCTET_STREAM : eContentType::TEXT_PLAIN;
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if (extension == ".lxfml" && typeFolder.empty()) {
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ServeFile(reply, UgcStorage::Kind::MODEL, blueprint, "model.lxfml" + suffix, type, false);
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} else if (extension == ".nif" && typeFolder == "3doptimized") {
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ServeFile(reply, UgcStorage::Kind::MODEL, blueprint, "model.nif" + suffix, type, false);
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} else if (extension == ".dds" && typeFolder == "image128dds") {
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// A player model's icon, else a modular build's
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ServeFile(reply, UgcStorage::Kind::MODEL, blueprint, "icon.dds" + suffix, type, false);
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if (reply.status == eHTTPStatusCode::NOT_FOUND) ServeFile(reply, UgcStorage::Kind::MODULAR, blueprint, "icon.dds" + suffix, type, false);
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}
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// .hkx: no physics is made
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}
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void RegisterRoutes() {
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const auto prefix = Segments(Lower(Game::config->GetValue("client_path").empty() ? "/ugc" : Game::config->GetValue("client_path")));
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std::string base;
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for (const auto& segment : prefix) base += "/" + segment;
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const auto clientRoute = [prefixSize = prefix.size()](HTTPReply& reply, const HTTPContext& context) {
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auto segments = Segments(context.originalPath);
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if (segments.size() <= prefixSize) {
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NotFound(reply);
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return;
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}
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segments.erase(segments.begin(), segments.begin() + static_cast<std::ptrdiff_t>(prefixSize));
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ServeClientDownload(reply, segments);
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};
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Game::web.RegisterHTTPRoute({ .path = base + "/:folder/:file", .method = eHTTPMethod::GET, .middleware = {}, .handle = clientRoute });
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Game::web.RegisterHTTPRoute({ .path = base + "/:folder/:type/:file", .method = eHTTPMethod::GET, .middleware = {}, .handle = clientRoute });
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// Previews for the dashboard
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Game::web.RegisterHTTPRoute({ .path = "/files/:kind/:id/:file", .method = eHTTPMethod::GET, .middleware = {},
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.handle = [](HTTPReply& reply, const HTTPContext& context) {
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const auto segments = Segments(context.originalPath);
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NotFound(reply);
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reply.headers.push_back("Access-Control-Allow-Origin: *");
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if (segments.size() != 4) return;
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const auto id = GeneralUtils::TryParse<uint64_t>(segments[2]);
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const auto kind = segments[1] == "model" ? std::optional(UgcStorage::Kind::MODEL) : segments[1] == "modular" ? std::optional(UgcStorage::Kind::MODULAR) : std::nullopt;
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const auto& name = segments[3];
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static const std::set<std::string> PREVIEWS = { "icon.png", "model.nif", "model.noao.nif", "stats.json",
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"previous.icon.png", "previous.model.nif", "previous.model.noao.nif", "previous.stats.json" };
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if (!id || !kind || !PREVIEWS.contains(name)) return;
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reply.headers.clear();
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const auto type = name.ends_with(".png") ? eContentType::IMAGE_PNG : name.ends_with(".json") ? eContentType::APPLICATION_JSON : eContentType::APPLICATION_OCTET_STREAM;
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ServeFile(reply, *kind, static_cast<LWOOBJID>(*id), name, type, true);
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// Made again since: the newest files differ, so they mustn't be cached as long as the client's
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if (reply.status == eHTTPStatusCode::OK) {
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std::erase_if(reply.headers, [](const std::string& header) { return header.starts_with("Cache-Control"); });
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reply.headers.push_back("Cache-Control: no-cache");
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}
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} });
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Game::web.RegisterHTTPRoute({ .path = "/status", .method = eHTTPMethod::GET, .middleware = {},
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.handle = [](HTTPReply& reply, const HTTPContext&) {
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reply.status = eHTTPStatusCode::OK;
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reply.contentType = eContentType::APPLICATION_JSON;
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reply.message = g_Processor->Status().dump();
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reply.headers.push_back("Access-Control-Allow-Origin: *");
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reply.headers.push_back("Cache-Control: no-store");
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} });
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LOG("Serving the client's downloads under %s/UGCC<datacenter>/", base.c_str());
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}
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std::filesystem::path ResPath() {
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const auto client = Game::config->GetValue("client_location");
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return client.empty() ? std::filesystem::path{} : std::filesystem::path(client) / "res";
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}
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// Command line tools: make one model's or modular build's files into a folder, without a database
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int MakeFromCommandLine(const std::string& mode, const std::string& input, const std::filesystem::path& output) {
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const auto res = ResPath();
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const auto settings = ReadSettings();
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UgcBricks::BrickLibrary library(res, 0);
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if (!library.LoadMaterials()) std::cerr << "Couldn't read Materials.xml from " << (res / "brickdb.zip") << "; bricks will be grey\n";
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UgcJobs::Outcome outcome;
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const auto start = std::chrono::steady_clock::now();
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if (mode == "--make-model") {
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const auto data = UgcBricks::ReadFile(input);
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if (!data) {
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std::cerr << "Can't read " << input << "\n";
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return EXIT_FAILURE;
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}
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outcome = UgcJobs::ProcessModel(*data, library, settings);
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} else {
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CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer/CDServer.sqlite").string());
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UgcJobs::ModularInput modular;
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std::string error;
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if (!UgcCdClient::GatherModular(input, modular, error)) {
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std::cerr << error << "\n";
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return EXIT_FAILURE;
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}
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outcome = UgcJobs::ProcessModular(modular, res, settings);
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}
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const auto ms = std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - start).count();
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if (!outcome.ok) {
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std::cerr << "Failed: " << outcome.error << "\n";
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return EXIT_FAILURE;
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}
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std::filesystem::create_directories(output);
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for (const auto& [name, data] : outcome.files) {
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std::ofstream(output / name, std::ios::binary).write(data.data(), static_cast<std::streamsize>(data.size()));
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}
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std::cout << "Made " << outcome.files.size() << " files in " << ms << " ms" << (outcome.note.empty() ? "" : ": " + outcome.note) << "\n";
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return EXIT_SUCCESS;
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}
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}
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int main(int argc, char** argv) {
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// Crash dumps and the log file share this name (Crash_UgcServer_<start time>_<pid>.log), like the other servers
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const auto serviceName = "UgcServer_" + std::to_string(time(nullptr));
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Diagnostics::SetProcessName(serviceName);
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Diagnostics::SetProcessFileName(argv[0]);
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Diagnostics::Initialize();
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Diagnostics::SetProduceMemoryDump(true);
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std::signal(SIGINT, Game::OnSignal);
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std::signal(SIGTERM, Game::OnSignal);
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Game::config = new dConfig("ugcconfig.ini");
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// UgcServer --make-model <file.lxfml> <folder> or --make-modular "1:4713+1:4714+1:4715" <folder>
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if (argc == 4 && (std::string(argv[1]) == "--make-model" || std::string(argv[1]) == "--make-modular")) {
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return MakeFromCommandLine(argv[1], argv[2], argv[3]);
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}
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// Like the other servers: logs/UgcServer/UgcServer_<start time>.log
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Server::SetupLogger(serviceName, "UgcServer");
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if (!Game::logger) return EXIT_FAILURE;
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// Crash reports go where the dashboard lists them (Server Health, crash dumps)
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if (!Game::config->GetValue("dump_folder").empty()) Diagnostics::SetOutDirectory(Game::config->GetValue("dump_folder"));
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Game::config->LogSettings();
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LOG("Starting UGC Server");
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const auto res = ResPath();
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if (res.empty() || !std::filesystem::exists(res)) {
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LOG("client_location is not set or has no res folder; the UGC server needs the client's brick data");
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return EXIT_FAILURE;
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}
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try {
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CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer/CDServer.sqlite").string());
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} catch (std::exception& ex) {
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LOG("Failed to connect to CDClient database: %s", ex.what());
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return EXIT_FAILURE;
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}
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try {
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Database::Connect();
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} catch (std::exception& ex) {
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LOG("Failed to connect to the database: %s", ex.what());
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return EXIT_FAILURE;
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}
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// Settings edited on the dashboard (server_config table) are layered over the files from here on
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Game::config->SetDatabaseSync(ConfigSync::Sync);
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std::string masterIP = "localhost";
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uint32_t masterPort = 1000;
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std::string masterPassword;
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if (const auto masterInfo = Database::Get()->GetMasterInfo()) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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masterPassword = masterInfo->password;
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}
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// The master starts it again when this link drops
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g_Server = new dServer(masterIP, Setting<uint32_t>("net_port", 2012), 0, 16, false, false, Game::logger, masterIP, masterPort,
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ServiceType::UGC, Game::config, &Game::lastSignal, masterPassword);
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Game::server = g_Server;
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UgcBricks::BrickLibrary library(res, 0);
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if (!library.LoadMaterials()) LOG("Couldn't read Materials.xml from %s; bricks will be grey", (res / "brickdb.zip").string().c_str());
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auto outputDir = std::filesystem::path(Game::config->GetValue("ugc_output_dir").empty() ? "ugc" : Game::config->GetValue("ugc_output_dir"));
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if (outputDir.is_relative()) outputDir = BinaryPathFinder::GetBinaryDir() / outputDir;
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UgcStorage storage(outputDir);
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g_Storage = &storage;
|
|
|
|
UgcProcessor::Config processorConfig;
|
|
processorConfig.pollIntervalMs = std::max<uint32_t>(Setting<uint32_t>("poll_interval_ms", 2000), 100);
|
|
processorConfig.pollBatch = std::max<uint32_t>(Setting<uint32_t>("poll_batch", 32), 1);
|
|
processorConfig.maxAttempts = std::max<uint32_t>(Setting<uint32_t>("max_attempts", 3), 1);
|
|
processorConfig.maxStorageBytes = Setting<uint64_t>("ugc_max_storage_mb", 2048) * 1024 * 1024;
|
|
const auto threads = Setting<uint32_t>("worker_threads", 0);
|
|
processorConfig.threads = threads > 0 ? threads : std::max<size_t>(std::thread::hardware_concurrency() / 2, 1);
|
|
UgcProcessor processor(processorConfig, storage, library, ReadSettings());
|
|
processor.Configure(ReadSettings(), ReadLimits());
|
|
g_Processor = &processor;
|
|
// Sent with the traffic reports to the dashboard (Diagnostics)
|
|
TrafficStats::Local().SetGauge("workers_busy", [&processor] { return static_cast<double>(processor.Busy()); });
|
|
TrafficStats::Local().SetGauge("workers_queued", [&processor] { return static_cast<double>(processor.Queued()); });
|
|
TrafficStats::Local().SetGauge("workers_threads", [&processor] { return static_cast<double>(processor.Threads()); });
|
|
// Read on this thread, when a traffic report is taken (dServer::ReceiveFromMaster)
|
|
const std::vector<std::pair<std::string, std::function<double()>>> ugcGauges{
|
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{ "ugc_made_total", [&processor] { return static_cast<double>(processor.Made()); } },
|
|
{ "ugc_failed_total", [&processor] { return static_cast<double>(processor.Failed()); } },
|
|
{ "ugc_evicted_total", [&processor] { return static_cast<double>(processor.Evicted()); } },
|
|
{ "ugc_stored_bytes", [&processor] { return static_cast<double>(processor.StoredBytes()); } },
|
|
{ "ugc_max_storage_bytes", [&processor] { return static_cast<double>(processor.MaxStorageBytes()); } },
|
|
};
|
|
for (const auto& [name, gauge] : ugcGauges) TrafficStats::Local().SetGauge(name, gauge);
|
|
TrafficStats::Local().SetGauge("cpu_percent", [&processor] { return processor.CpuPercent(); });
|
|
TrafficStats::Local().SetGauge("memory_mb", [] { return static_cast<double>(UgcProcessor::ResidentBytes()) / (1024.0 * 1024.0); });
|
|
TrafficStats::Local().SetGauge("job_memory_mb", [&processor] { return static_cast<double>(processor.JobMemory()) / (1024.0 * 1024.0); });
|
|
TrafficStats::Local().SetGauge("throttled", [&processor] { return processor.Throttled() ? 1.0 : 0.0; });
|
|
|
|
const auto listenIp = Game::config->GetValue("listen_ip").empty() ? std::string("0.0.0.0") : Game::config->GetValue("listen_ip");
|
|
const auto port = Setting<uint32_t>("port", 2008);
|
|
if (!Game::web.Startup(listenIp, port)) {
|
|
LOG("Failed to start the web server on %s:%u", listenIp.c_str(), port);
|
|
return EXIT_FAILURE;
|
|
}
|
|
RegisterRoutes();
|
|
processor.Start();
|
|
LOG("UGC Server started on %s:%u, files in %s", listenIp.c_str(), port, outputDir.string().c_str());
|
|
|
|
auto lastTick = std::chrono::steady_clock::now();
|
|
auto lastConfigure = lastTick;
|
|
while (!Game::ShouldShutdown()) {
|
|
// The poll's wait for network traffic is also this loop's sleep
|
|
Game::web.ReceiveRequests(10);
|
|
const auto now = std::chrono::steady_clock::now();
|
|
if (now - lastTick < std::chrono::milliseconds(16)) continue;
|
|
lastTick = now;
|
|
|
|
Packet* packet = g_Server->ReceiveFromMaster();
|
|
while (packet) {
|
|
g_Server->DeallocateMasterPacket(packet);
|
|
packet = g_Server->ReceiveFromMaster();
|
|
}
|
|
processor.Update();
|
|
// Settings the dashboard changed arrive as a config reload; pick them up
|
|
if (now - lastConfigure >= std::chrono::seconds(5)) {
|
|
lastConfigure = now;
|
|
processor.Configure(ReadSettings(), ReadLimits());
|
|
}
|
|
}
|
|
|
|
LOG("Stopping the UGC server");
|
|
processor.Stop();
|
|
TrafficStats::Local().SetGauge("workers_busy", nullptr);
|
|
TrafficStats::Local().SetGauge("workers_queued", nullptr);
|
|
TrafficStats::Local().SetGauge("workers_threads", nullptr);
|
|
for (const auto& [name, gauge] : ugcGauges) TrafficStats::Local().SetGauge(name, nullptr);
|
|
for (const auto* gauge : { "cpu_percent", "memory_mb", "job_memory_mb", "throttled" }) TrafficStats::Local().SetGauge(gauge, nullptr);
|
|
Game::web.Shutdown();
|
|
g_Processor = nullptr;
|
|
Database::Destroy("UgcServer");
|
|
delete g_Server;
|
|
g_Server = nullptr;
|
|
Game::server = nullptr;
|
|
delete Game::logger;
|
|
Game::logger = nullptr;
|
|
delete Game::config;
|
|
Game::config = nullptr;
|
|
return EXIT_SUCCESS;
|
|
}
|