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https://github.com/DarkflameUniverse/DarkflameServer.git
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5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <unordered_map>
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#include <unordered_set>
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struct CDBehaviorTemplate {
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unsigned int behaviorID; //!< The Behavior ID
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unsigned int templateID; //!< The Template ID (LOT)
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unsigned int effectID; //!< The Effect ID attached
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std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
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};
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class CDBehaviorTemplateTable : public CDTable<CDBehaviorTemplateTable> {
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private:
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std::vector<CDBehaviorTemplate> entries;
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std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
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std::unordered_set<std::string> m_EffectHandles;
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
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const std::vector<CDBehaviorTemplate>& GetEntries(void) const;
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const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
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};
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