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70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
#include "CDSkillBehaviorTable.h"
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//#include "Logger.hpp"
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//! Constructor
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CDSkillBehaviorTable::CDSkillBehaviorTable(void) {
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m_empty = CDSkillBehavior();
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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//this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM SkillBehavior");
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while (!tableData.eof()) {
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CDSkillBehavior entry;
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entry.skillID = tableData.getIntField("skillID", -1);
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UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
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entry.behaviorID = tableData.getIntField("behaviorID", -1);
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entry.imaginationcost = tableData.getIntField("imaginationcost", -1);
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entry.cooldowngroup = tableData.getIntField("cooldowngroup", -1);
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entry.cooldown = tableData.getFloatField("cooldown", -1.0f);
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UNUSED(entry.isNpcEditor = tableData.getIntField("isNpcEditor", -1) == 1 ? true : false);
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UNUSED(entry.skillIcon = tableData.getIntField("skillIcon", -1));
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UNUSED(entry.oomSkillID = tableData.getStringField("oomSkillID", ""));
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UNUSED(entry.oomBehaviorEffectID = tableData.getIntField("oomBehaviorEffectID", -1));
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UNUSED(entry.castTypeDesc = tableData.getIntField("castTypeDesc", -1));
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UNUSED(entry.imBonusUI = tableData.getIntField("imBonusUI", -1));
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UNUSED(entry.lifeBonusUI = tableData.getIntField("lifeBonusUI", -1));
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UNUSED(entry.armorBonusUI = tableData.getIntField("armorBonusUI", -1));
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UNUSED(entry.damageUI = tableData.getIntField("damageUI", -1));
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UNUSED(entry.hideIcon = tableData.getIntField("hideIcon", -1) == 1 ? true : false);
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UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
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UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
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UNUSED(entry.cancelType = tableData.getIntField("cancelType", -1));
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this->entries.insert(std::make_pair(entry.skillID, entry));
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//this->entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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//! Queries the table with a custom "where" clause
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std::vector<CDSkillBehavior> CDSkillBehaviorTable::Query(std::function<bool(CDSkillBehavior)> predicate) {
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std::vector<CDSkillBehavior> data; //So MSVC shuts up
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return data;
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}
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//! Gets an entry by ID
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const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(unsigned int skillID) {
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std::map<unsigned int, CDSkillBehavior>::iterator it = this->entries.find(skillID);
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if (it != this->entries.end()) {
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return it->second;
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}
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return m_empty;
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}
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