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property_bff_build (off by default, as live): while the owner is in build mode, their best friends can join it and place, move and pick up models, build brick by brick and edit behaviors, each from their own inventory. Only the owner starts build mode; a best friend still in it when the owner leaves keeps building until they leave it. The client lets only the property's owner edit, so each player now gets their own DownloadPropertyData, with their own id as the owner while they can build, sent again whenever that changes. SetBuildModeConfirmed and GetModelsOnProperty go to each player instead of everyone. The first builder makes the property private and pauses the models; the last one restores them. Saving no longer needs the owner in the world. A model taken off the property goes to whoever placed it; if they aren't here it stays placed. Privacy and the property's name stay owner only (neither was checked before). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
775 lines
31 KiB
C++
775 lines
31 KiB
C++
#include "PropertyMessages.h"
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#include "Amf3.h"
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#include "AMFDeserialize.h"
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#include "AmfSerialize.h"
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#include "BitStreamUtils.h"
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#include "CDClientManager.h"
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#include "CDPropertyEntranceComponentTable.h"
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#include "CDPropertyTemplateTable.h"
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#include "Character.h"
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#include "ControlBehaviors.h"
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#include "Database.h"
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#include "dZoneManager.h"
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#include "eReplicaComponentType.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "GeneralUtils.h"
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#include "HotPropertySlots.h"
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#include "Logger.h"
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#include "MultiZoneEntranceComponent.h"
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#include "PlayerManager.h"
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#include "PlayerReports.h"
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#include "PropertyEntranceComponent.h"
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#include "PropertyManagementComponent.h"
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#include "PropertyVendorComponent.h"
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#include "User.h"
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#include "UserManager.h"
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#include <chrono>
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namespace {
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using HotPropertyInfo = GameMessages::NewsSendHotPropertiesInfoToClient::HotPropertyInfo;
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// The news screen's slots and the property worlds they can show properties of, from the CDClient (see HotPropertySlots.h)
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struct NewsWorlds {
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std::vector<HotPropertySlots::Slot> slots;
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std::vector<uint32_t> worlds;
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};
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const NewsWorlds& GetNewsWorlds() {
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static const auto news = [] {
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std::vector<HotPropertySlots::TemplateRow> templates;
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for (const auto& row : CDClientManager::GetTable<CDPropertyTemplateTable>()->GetEntries()) templates.push_back({ row.id, row.mapID, row.spawnName });
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std::vector<HotPropertySlots::EntranceRow> entrances;
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for (const auto& row : CDClientManager::GetTable<CDPropertyEntranceComponentTable>()->GetEntries()) entrances.push_back({ row.mapID, row.propertyName });
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return NewsWorlds{ HotPropertySlots::ResolveSlots(templates, entrances), HotPropertySlots::PropertyWorlds(templates, entrances) };
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}();
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return news;
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}
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HotPropertyInfo ToHotProperty(const IProperty::Info& info, const std::string& ownerName, uint32_t templateId) {
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HotPropertyInfo hot;
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hot.propertyId = info.id;
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hot.ownerId = info.ownerId;
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hot.ownerName = GeneralUtils::UTF8ToUTF16(ownerName);
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hot.reputation = info.reputation;
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hot.templateId = static_cast<int32_t>(templateId);
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hot.name = GeneralUtils::UTF8ToUTF16(info.name); // empty: the client shows the template's name
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hot.description = GeneralUtils::UTF8ToUTF16(info.description);
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hot.performanceCost = info.performanceCost;
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hot.lastPublished = info.lastUpdatedTime;
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hot.cloneId = info.cloneId;
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return hot;
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}
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// What each slot shows, as chosen on the dashboard (featured_properties, featured_properties_settings), resolved by
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// HotPropertySlots::Resolve so no property is shown twice. Every entry carries its slot's template id, whatever
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// world the property is on: that is what puts it in the slot. Empty slots are left out.
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std::vector<HotPropertyInfo> LoadHotProperties() {
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const auto& news = GetNewsWorlds();
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const bool fullAuto = Database::Get()->GetFeaturedPropertiesSettings().fullAuto;
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std::map<uint32_t, IFeaturedProperties::FeaturedSlot> chosen;
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for (const auto& row : Database::Get()->GetFeaturedPropertySlots()) chosen[row.templateId] = row;
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std::vector<HotPropertySlots::Choice> choices;
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for (const auto& slot : news.slots) {
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const auto it = chosen.find(slot.templateId);
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HotPropertySlots::Choice choice{ HotPropertySlots::eMode::AUTO, slot.mapId };
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if (it != chosen.end()) choice = { HotPropertySlots::ModeFromInt(it->second.mode), HotPropertySlots::Location(it->second.zoneId, slot, news.worlds), it->second.propertyId };
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choices.push_back(choice);
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}
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// The candidates, with what to send for each
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std::vector<HotPropertySlots::Candidate> candidates;
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std::map<LWOOBJID, std::pair<IProperty::Info, std::string>> properties;
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for (const auto world : HotPropertySlots::CandidateWorlds(choices, fullAuto)) {
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IProperty::ShowcaseQuery query;
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query.zoneId = world;
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query.sort = IProperty::ShowcaseSort::REPUTATION;
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query.length = HotPropertySlots::CANDIDATES_PER_WORLD;
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for (const auto& entry : Database::Get()->GetShowcaseProperties(query).entries) {
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candidates.push_back({ entry.info.id, entry.info.zoneId, entry.info.reputation });
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properties.emplace(entry.info.id, std::make_pair(entry.info, entry.ownerName));
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}
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}
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for (const auto& choice : choices) {
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if (fullAuto || choice.mode != HotPropertySlots::eMode::PICKED || properties.contains(choice.propertyId)) continue;
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const auto info = Database::Get()->GetPropertyInfo(choice.propertyId);
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const auto owner = info ? Database::Get()->GetCharacterInfo(info->ownerId) : std::nullopt;
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if (!info || !owner || !HotPropertySlots::Featurable(info->modApproved, info->privacyOption, info->zoneId, choice.mapId)) continue;
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candidates.push_back({ info->id, info->zoneId, info->reputation });
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properties.emplace(info->id, std::make_pair(*info, owner->name));
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}
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std::vector<HotPropertyInfo> hot;
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const auto showing = HotPropertySlots::Resolve(choices, fullAuto, candidates);
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for (size_t i = 0; i < showing.size(); i++) {
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if (!showing[i].propertyId) continue;
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const auto& [info, ownerName] = properties.at(*showing[i].propertyId);
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hot.push_back(ToHotProperty(info, ownerName, news.slots[i].templateId));
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}
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return hot;
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}
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}
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namespace GameMessages {
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void DownloadPropertyData::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(propertyId);
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bitStream.Write(templateId);
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bitStream.Write(mapId);
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bitStream.Write(vendorMapId);
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bitStream.Write(cloneId);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, name);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, description);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, ownerName);
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bitStream.Write(ownerId);
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bitStream.Write(propertyType);
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bitStream.Write(zoneCode);
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bitStream.Write(rent);
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bitStream.Write(rentalPeriod);
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bitStream.Write(expirationDate);
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bitStream.Write(rentAmount);
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bitStream.Write(reputation);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, spawnName);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, templateName);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, templateDescription);
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bitStream.Write(rentDuration);
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bitStream.Write(votes);
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bitStream.Write(durationType);
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bitStream.Write(renew);
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bitStream.Write(ownerAccountID);
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bitStream.Write(moderationStatus);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, rejectionReason);
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bitStream.Write(lastLogoutTime);
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bitStream.Write(dayOfMonthPlaqueWasBought);
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bitStream.Write(repAchievementReq);
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bitStream.Write(zonePosition.x);
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bitStream.Write(zonePosition.y);
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bitStream.Write(zonePosition.z);
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bitStream.Write(maxBuildHeight);
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bitStream.Write(rentalDate);
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bitStream.Write(accessType);
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bitStream.Write<uint32_t>(pathPositions.size());
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for (const auto& path : pathPositions) {
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bitStream.Write(path.x);
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bitStream.Write(path.y);
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bitStream.Write(path.z);
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}
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}
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bool DownloadPropertyData::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(propertyId));
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VALIDATE_READ(bitStream.Read(templateId));
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VALIDATE_READ(bitStream.Read(mapId));
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VALIDATE_READ(bitStream.Read(vendorMapId));
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VALIDATE_READ(bitStream.Read(cloneId));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, name));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, description));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, ownerName));
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VALIDATE_READ(bitStream.Read(ownerId));
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VALIDATE_READ(bitStream.Read(propertyType));
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VALIDATE_READ(bitStream.Read(zoneCode));
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VALIDATE_READ(bitStream.Read(rent));
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VALIDATE_READ(bitStream.Read(rentalPeriod));
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VALIDATE_READ(bitStream.Read(expirationDate));
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VALIDATE_READ(bitStream.Read(rentAmount));
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VALIDATE_READ(bitStream.Read(reputation));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, spawnName));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, templateName));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, templateDescription));
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VALIDATE_READ(bitStream.Read(rentDuration));
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VALIDATE_READ(bitStream.Read(votes));
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VALIDATE_READ(bitStream.Read(durationType));
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VALIDATE_READ(bitStream.Read(renew));
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VALIDATE_READ(bitStream.Read(ownerAccountID));
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VALIDATE_READ(bitStream.Read(moderationStatus));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, rejectionReason));
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VALIDATE_READ(bitStream.Read(lastLogoutTime));
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VALIDATE_READ(bitStream.Read(dayOfMonthPlaqueWasBought));
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VALIDATE_READ(bitStream.Read(repAchievementReq));
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VALIDATE_READ(bitStream.Read(zonePosition.x));
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VALIDATE_READ(bitStream.Read(zonePosition.y));
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VALIDATE_READ(bitStream.Read(zonePosition.z));
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VALIDATE_READ(bitStream.Read(maxBuildHeight));
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VALIDATE_READ(bitStream.Read(rentalDate));
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VALIDATE_READ(bitStream.Read(accessType));
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uint32_t pathCount{};
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VALIDATE_READ(bitStream.Read(pathCount));
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if (static_cast<uint64_t>(pathCount) * 96 > bitStream.GetNumberOfUnreadBits()) return false;
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pathPositions.resize(pathCount);
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for (auto& path : pathPositions) {
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VALIDATE_READ(bitStream.Read(path.x));
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VALIDATE_READ(bitStream.Read(path.y));
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VALIDATE_READ(bitStream.Read(path.z));
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}
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return true;
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}
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void PropertyRentalResponse::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(cloneid);
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bitStream.Write(code);
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bitStream.Write(propertyID);
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bitStream.Write(rentdue);
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}
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bool PropertyRentalResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(cloneid));
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VALIDATE_READ(bitStream.Read(code));
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VALIDATE_READ(bitStream.Read(propertyID));
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VALIDATE_READ(bitStream.Read(rentdue));
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return true;
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}
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void PropertySelectQuery::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(navOffset);
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bitStream.Write(thereAreMore);
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bitStream.Write(cloneId);
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bitStream.Write(hasFeaturedProperty);
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bitStream.Write(wasFriends);
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bitStream.Write<uint32_t>(properties.size());
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for (const auto& property : properties) {
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bitStream.Write(property.cloneId);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, property.ownerName);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, property.name);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, property.description);
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bitStream.Write(property.reputation);
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bitStream.Write(property.isBff);
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bitStream.Write(property.isFriend);
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bitStream.Write(property.isModApproved);
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bitStream.Write(property.isAlt);
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bitStream.Write(property.isOwned);
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bitStream.Write(property.accessType);
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bitStream.Write(property.dateLastPublished);
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bitStream.Write(property.performanceCost);
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}
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}
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bool PropertySelectQuery::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(navOffset));
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VALIDATE_READ(bitStream.Read(thereAreMore));
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VALIDATE_READ(bitStream.Read(cloneId));
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VALIDATE_READ(bitStream.Read(hasFeaturedProperty));
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VALIDATE_READ(bitStream.Read(wasFriends));
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uint32_t count{};
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VALIDATE_READ(bitStream.Read(count));
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properties.clear();
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for (uint32_t i = 0; i < count; i++) {
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auto& property = properties.emplace_back();
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VALIDATE_READ(bitStream.Read(property.cloneId));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, property.ownerName));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, property.name));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, property.description));
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VALIDATE_READ(bitStream.Read(property.reputation));
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VALIDATE_READ(bitStream.Read(property.isBff));
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VALIDATE_READ(bitStream.Read(property.isFriend));
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VALIDATE_READ(bitStream.Read(property.isModApproved));
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VALIDATE_READ(bitStream.Read(property.isAlt));
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VALIDATE_READ(bitStream.Read(property.isOwned));
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VALIDATE_READ(bitStream.Read(property.accessType));
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VALIDATE_READ(bitStream.Read(property.dateLastPublished));
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VALIDATE_READ(bitStream.Read(property.performanceCost));
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}
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return true;
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}
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void GetModelsOnProperty::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write<uint32_t>(models.size());
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for (const auto& [model, item] : models) {
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bitStream.Write(model);
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bitStream.Write(item);
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}
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}
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bool GetModelsOnProperty::Deserialize(RakNet::BitStream& bitStream) {
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uint32_t count{};
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VALIDATE_READ(bitStream.Read(count));
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if (static_cast<uint64_t>(count) * 128 > bitStream.GetNumberOfUnreadBits()) return false;
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models.resize(count);
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for (auto& [model, item] : models) {
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VALIDATE_READ(bitStream.Read(model));
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VALIDATE_READ(bitStream.Read(item));
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}
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return true;
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}
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void PlaceModelResponse::Serialize(RakNet::BitStream& bitStream) const {
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BitStreamUtils::WriteOptional(bitStream, position, NiPoint3Constant::ZERO);
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BitStreamUtils::WriteOptional(bitStream, propertyPlaqueID, LWOOBJID_EMPTY);
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BitStreamUtils::WriteOptional(bitStream, response, 0);
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BitStreamUtils::WriteOptional(bitStream, rotation, QuatUtils::IDENTITY);
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}
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bool PlaceModelResponse::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, position, NiPoint3Constant::ZERO));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, propertyPlaqueID, LWOOBJID_EMPTY));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, response, 0));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, rotation, QuatUtils::IDENTITY));
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return true;
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}
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void HandleUGCEquipPreCreateBasedOnEditMode::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(modelCount);
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bitStream.Write(modelID);
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}
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bool HandleUGCEquipPreCreateBasedOnEditMode::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(modelCount));
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VALIDATE_READ(bitStream.Read(modelID));
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return true;
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}
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void HandleUGCEquipPostDeleteBasedOnEditMode::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(invItem);
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BitStreamUtils::WriteOptional(bitStream, itemsTotal, 0);
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}
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bool HandleUGCEquipPostDeleteBasedOnEditMode::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(invItem));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, itemsTotal, 0));
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return true;
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}
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void SetPropertyAccess::Serialize(RakNet::BitStream& bitStream) const {
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BitStreamUtils::WriteOptional<uint8_t>(bitStream, accessType, 0);
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BitStreamUtils::WriteOptional(bitStream, renew, 0);
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}
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bool SetPropertyAccess::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(BitStreamUtils::ReadOptional<uint8_t>(bitStream, accessType, 0));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, renew, 0));
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return true;
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}
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void SetPropertyAccess::Handle(Entity& entity, const SystemAddress& sysAddr) {
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LOG("Set privacy option to: %i", accessType);
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auto* property = PropertyManagementComponent::Instance();
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// Only the owner decides who visits (a best friend who builds sees the owner's plaque too)
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const auto* sender = PlayerManager::GetPlayer(sysAddr);
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if (!property || !sender || property->GetOwnerId() != sender->GetObjectID()) return;
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property->SetPrivacyOption(static_cast<PropertyPrivacyOption>(accessType));
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}
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void UpdatePropertyOrModelForFilterCheck::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(isProperty);
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bitStream.Write(ugcId);
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bitStream.Write(playerId);
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bitStream.Write(worldId);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, newDescription);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, newName);
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}
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bool UpdatePropertyOrModelForFilterCheck::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(isProperty));
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VALIDATE_READ(bitStream.Read(ugcId));
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VALIDATE_READ(bitStream.Read(playerId));
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VALIDATE_READ(bitStream.Read(worldId));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, newDescription));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, newName));
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return true;
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}
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void UpdatePropertyOrModelForFilterCheck::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* property = PropertyManagementComponent::Instance();
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// Only the owner names the property
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const auto* sender = PlayerManager::GetPlayer(sysAddr);
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if (!property || !sender || property->GetOwnerId() != sender->GetObjectID()) return;
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property->UpdatePropertyDetails(GeneralUtils::UTF16ToWTF8(newName), GeneralUtils::UTF16ToWTF8(newDescription));
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}
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void QueryPropertyData::Handle(Entity& entity, const SystemAddress& sysAddr) {
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LOG("Entity (%i) requesting data", entity.GetLOT());
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auto* propertyVendorComponent = static_cast<PropertyVendorComponent*>(entity.GetComponent(eReplicaComponentType::PROPERTY_VENDOR));
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if (propertyVendorComponent != nullptr) {
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propertyVendorComponent->OnQueryPropertyData(&entity, sysAddr);
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}
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auto* propertyManagerComponent = static_cast<PropertyManagementComponent*>(entity.GetComponent(eReplicaComponentType::PROPERTY_MANAGEMENT));
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if (propertyManagerComponent != nullptr) {
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propertyManagerComponent->OnQueryPropertyData(&entity, sysAddr);
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}
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}
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void PropertyEditorBegin::Serialize(RakNet::BitStream& bitStream) const {
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BitStreamUtils::WriteOptional(bitStream, distanceType, 0);
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BitStreamUtils::WriteOptional(bitStream, propertyObjectID, LWOOBJID_EMPTY);
|
|
BitStreamUtils::WriteOptional(bitStream, startMode, 1);
|
|
bitStream.Write(startPaused);
|
|
}
|
|
|
|
bool PropertyEditorBegin::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, distanceType, 0));
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, propertyObjectID, LWOOBJID_EMPTY));
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, startMode, 1));
|
|
VALIDATE_READ(bitStream.Read(startPaused));
|
|
return true;
|
|
}
|
|
|
|
void PropertyEditorBegin::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* property = PropertyManagementComponent::Instance();
|
|
auto* builder = PlayerManager::GetPlayer(sysAddr);
|
|
if (!property || !builder || !property->CanBuild(*builder)) return;
|
|
property->OnStartBuilding(*builder);
|
|
|
|
Game::zoneManager->GetZoneControlObject()->OnZonePropertyEditBegin();
|
|
}
|
|
|
|
void PropertyEditorEnd::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* property = PropertyManagementComponent::Instance();
|
|
auto* builder = PlayerManager::GetPlayer(sysAddr);
|
|
// A builder who lost the right to build was already taken out of build mode (UpdateBuildRights)
|
|
if (!property || !builder || !property->CanBuild(*builder)) return;
|
|
property->OnFinishBuilding(*builder);
|
|
|
|
Game::zoneManager->GetZoneControlObject()->OnZonePropertyEditEnd();
|
|
}
|
|
|
|
void PropertyContentsFromClient::Serialize(RakNet::BitStream& bitStream) const {
|
|
bitStream.Write(queryDB);
|
|
}
|
|
|
|
bool PropertyContentsFromClient::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(bitStream.Read(queryDB));
|
|
return true;
|
|
}
|
|
|
|
void PropertyContentsFromClient::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
User* user = UserManager::Instance()->GetUser(sysAddr);
|
|
|
|
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
|
|
|
const auto& models = PropertyManagementComponent::Instance()->GetModels();
|
|
GetModelsOnProperty modelsOnProperty;
|
|
modelsOnProperty.target = player->GetObjectID();
|
|
modelsOnProperty.models = { models.begin(), models.end() };
|
|
LOG("Sending property models to (%llu) (%d)", modelsOnProperty.target, true);
|
|
modelsOnProperty.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
void ZonePropertyModelEquipped::Serialize(RakNet::BitStream& bitStream) const {
|
|
BitStreamUtils::WriteOptional(bitStream, playerID, LWOOBJID_EMPTY);
|
|
BitStreamUtils::WriteOptional(bitStream, propertyID, LWOOBJID_EMPTY);
|
|
}
|
|
|
|
bool ZonePropertyModelEquipped::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, playerID, LWOOBJID_EMPTY));
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, propertyID, LWOOBJID_EMPTY));
|
|
return true;
|
|
}
|
|
|
|
void ZonePropertyModelEquipped::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
Game::zoneManager->GetZoneControlObject()->OnZonePropertyModelEquipped();
|
|
}
|
|
|
|
void ZonePropertyModelRotated::Serialize(RakNet::BitStream& bitStream) const {
|
|
BitStreamUtils::WriteOptional(bitStream, playerID, LWOOBJID_EMPTY);
|
|
BitStreamUtils::WriteOptional(bitStream, propertyID, LWOOBJID_EMPTY);
|
|
}
|
|
|
|
bool ZonePropertyModelRotated::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, playerID, LWOOBJID_EMPTY));
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, propertyID, LWOOBJID_EMPTY));
|
|
return true;
|
|
}
|
|
|
|
void ZonePropertyModelRotated::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
User* usr = UserManager::Instance()->GetUser(sysAddr);
|
|
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
|
}
|
|
|
|
void PlacePropertyModel::Serialize(RakNet::BitStream& bitStream) const {
|
|
bitStream.Write(modelID);
|
|
}
|
|
|
|
bool PlacePropertyModel::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(bitStream.Read(modelID));
|
|
return true;
|
|
}
|
|
|
|
void PlacePropertyModel::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
// The client sends this with no model and then places the model with UpdateModelFromClient (live capture);
|
|
// there is nothing to do here.
|
|
LOG_DEBUG("PlacePropertyModel (%llu) from %llu", modelID, entity.GetObjectID());
|
|
}
|
|
|
|
void UpdateModelFromClient::Serialize(RakNet::BitStream& bitStream) const {
|
|
bitStream.Write(modelID);
|
|
bitStream.Write(position);
|
|
BitStreamUtils::WriteOptional(bitStream, rotation, QuatUtils::IDENTITY);
|
|
}
|
|
|
|
bool UpdateModelFromClient::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(bitStream.Read(modelID));
|
|
VALIDATE_READ(bitStream.Read(position));
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, rotation, QuatUtils::IDENTITY));
|
|
return true;
|
|
}
|
|
|
|
void UpdateModelFromClient::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* property = PropertyManagementComponent::Instance();
|
|
// Only players who can build edit the property; the model comes from the builder's inventory
|
|
auto* builder = PlayerManager::GetPlayer(sysAddr);
|
|
if (!property || !builder || !property->CanBuild(*builder)) return;
|
|
property->UpdateModelPosition(*builder, modelID, position, rotation);
|
|
}
|
|
|
|
void DeleteModelFromClient::Serialize(RakNet::BitStream& bitStream) const {
|
|
BitStreamUtils::WriteOptional(bitStream, modelID, LWOOBJID_EMPTY);
|
|
BitStreamUtils::WriteOptional(bitStream, reason, 0);
|
|
}
|
|
|
|
bool DeleteModelFromClient::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, modelID, LWOOBJID_EMPTY));
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, reason, 0));
|
|
return true;
|
|
}
|
|
|
|
void DeleteModelFromClient::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* property = PropertyManagementComponent::Instance();
|
|
auto* builder = PlayerManager::GetPlayer(sysAddr);
|
|
if (!property || !builder || !property->CanBuild(*builder)) return;
|
|
property->DeleteModel(*builder, modelID, reason);
|
|
}
|
|
|
|
void PropertyEntranceSync::Serialize(RakNet::BitStream& bitStream) const {
|
|
bitStream.Write(includeNullAddress);
|
|
bitStream.Write(includeNullDescription);
|
|
bitStream.Write(playersOwn);
|
|
bitStream.Write(updateUI);
|
|
bitStream.Write(numResults);
|
|
bitStream.Write(reputationTime);
|
|
bitStream.Write(sortMethod);
|
|
bitStream.Write(startIndex);
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, filterText);
|
|
}
|
|
|
|
bool PropertyEntranceSync::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(bitStream.Read(includeNullAddress));
|
|
VALIDATE_READ(bitStream.Read(includeNullDescription));
|
|
VALIDATE_READ(bitStream.Read(playersOwn));
|
|
VALIDATE_READ(bitStream.Read(updateUI));
|
|
VALIDATE_READ(bitStream.Read(numResults));
|
|
VALIDATE_READ(bitStream.Read(reputationTime));
|
|
VALIDATE_READ(bitStream.Read(sortMethod));
|
|
VALIDATE_READ(bitStream.Read(startIndex));
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, filterText));
|
|
return true;
|
|
}
|
|
|
|
void PropertyEntranceSync::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* player = PlayerManager::GetPlayer(sysAddr);
|
|
|
|
auto* entranceComponent = entity.GetComponent<PropertyEntranceComponent>();
|
|
|
|
if (entranceComponent == nullptr) return;
|
|
|
|
entranceComponent->OnPropertyEntranceSync(player,
|
|
includeNullAddress,
|
|
includeNullDescription,
|
|
playersOwn,
|
|
updateUI,
|
|
numResults,
|
|
reputationTime,
|
|
sortMethod,
|
|
startIndex,
|
|
filterText,
|
|
sysAddr
|
|
);
|
|
}
|
|
|
|
void EnterProperty1::Serialize(RakNet::BitStream& bitStream) const {
|
|
bitStream.Write(index);
|
|
bitStream.Write(returnToZone);
|
|
}
|
|
|
|
bool EnterProperty1::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(bitStream.Read(index));
|
|
VALIDATE_READ(bitStream.Read(returnToZone));
|
|
return true;
|
|
}
|
|
|
|
void EnterProperty1::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* player = PlayerManager::GetPlayer(sysAddr);
|
|
|
|
auto* entranceComponent = entity.GetComponent<PropertyEntranceComponent>();
|
|
if (entranceComponent != nullptr) {
|
|
entranceComponent->OnEnterProperty(player, static_cast<uint32_t>(index), returnToZone, sysAddr);
|
|
return;
|
|
}
|
|
|
|
auto multiZoneEntranceComponent = entity.GetComponent<MultiZoneEntranceComponent>();
|
|
if (multiZoneEntranceComponent != nullptr) {
|
|
multiZoneEntranceComponent->OnSelectWorld(player, static_cast<uint32_t>(index));
|
|
}
|
|
}
|
|
|
|
void UpdatePropertyPerformanceCost::Serialize(RakNet::BitStream& bitStream) const {
|
|
BitStreamUtils::WriteOptional(bitStream, performanceCost, 0.0f);
|
|
}
|
|
|
|
bool UpdatePropertyPerformanceCost::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, performanceCost, 0.0f));
|
|
return true;
|
|
}
|
|
|
|
void UpdatePropertyPerformanceCost::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
if (performanceCost == 0.0f) return;
|
|
|
|
auto zone = Game::zoneManager->GetZone();
|
|
if (!zone) {
|
|
LOG("If you see this message, something is very wrong.");
|
|
return;
|
|
}
|
|
|
|
const auto* const propertyManagementComponent = entity.GetComponent<PropertyManagementComponent>();
|
|
const auto* const ownerEntity = propertyManagementComponent ? propertyManagementComponent->GetOwner() : nullptr;
|
|
const auto* const character = ownerEntity ? ownerEntity->GetCharacter() : nullptr;
|
|
const auto& zoneID = zone->GetZoneID();
|
|
if (character && character->GetPropertyCloneID() == zoneID.GetCloneID()) {
|
|
Database::Get()->UpdatePerformanceCost(zoneID, performanceCost);
|
|
}
|
|
}
|
|
|
|
void ReportOffensiveModel::Serialize(RakNet::BitStream& bitStream) const {
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, description);
|
|
bitStream.Write(offensiveObjectID);
|
|
}
|
|
|
|
bool ReportOffensiveModel::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, description));
|
|
VALIDATE_READ(bitStream.Read(offensiveObjectID));
|
|
return true;
|
|
}
|
|
|
|
void ReportOffensiveModel::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
PlayerReports::ReportOffensiveModel(&entity, description, offensiveObjectID);
|
|
}
|
|
|
|
void ReportOffensiveProperty::Serialize(RakNet::BitStream& bitStream) const {
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, description);
|
|
bitStream.Write(propertyPlaqueObjectID);
|
|
}
|
|
|
|
bool ReportOffensiveProperty::Deserialize(RakNet::BitStream& bitStream) {
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, description));
|
|
VALIDATE_READ(bitStream.Read(propertyPlaqueObjectID));
|
|
return true;
|
|
}
|
|
|
|
void ReportOffensiveProperty::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
PlayerReports::ReportOffensiveProperty(&entity, description, propertyPlaqueObjectID);
|
|
}
|
|
|
|
ControlBehaviors::ControlBehaviors() : NetGameMsg(MessageType::Game::CONTROL_BEHAVIORS) {}
|
|
ControlBehaviors::~ControlBehaviors() = default;
|
|
|
|
void ControlBehaviors::Serialize(RakNet::BitStream& bitStream) const {
|
|
AMFArrayValue empty;
|
|
bitStream.Write<AMFBaseValue&>(args ? *args : empty);
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, command);
|
|
}
|
|
|
|
bool ControlBehaviors::Deserialize(RakNet::BitStream& bitStream) {
|
|
AMFDeserialize reader;
|
|
try {
|
|
auto deserializedData = reader.Read(bitStream);
|
|
if (!deserializedData || deserializedData->GetValueType() != eAmf::Array) {
|
|
LOG("Failed to deserialize AMF data for control behaviors command: not an array");
|
|
return false;
|
|
}
|
|
|
|
args.reset(static_cast<AMFArrayValue*>(deserializedData.release()));
|
|
} catch (...) {
|
|
LOG("Failed to deserialize AMF data for control behaviors command");
|
|
return false;
|
|
}
|
|
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, command)); // Prevent DoS via unbounded command buffer
|
|
return true;
|
|
}
|
|
|
|
void ControlBehaviors::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
auto* const property = PropertyManagementComponent::Instance();
|
|
// The model's behaviors are edited by a player who can build here; the answers go to them
|
|
auto* const builder = PlayerManager::GetPlayer(sysAddr);
|
|
if (!property || !builder || !property->CanBuild(*builder)) return;
|
|
|
|
::ControlBehaviors::Instance().ProcessCommand(&entity, *args, command, builder);
|
|
}
|
|
|
|
void GetHotPropertyData::Handle(Entity& entity, const SystemAddress& sysAddr) {
|
|
// The screen asks every time it opens; the answer is the same for everyone, so it is kept for a little while
|
|
static std::vector<HotPropertyInfo> cached;
|
|
static std::chrono::steady_clock::time_point loadedAt{};
|
|
static bool loaded = false;
|
|
const auto now = std::chrono::steady_clock::now();
|
|
if (!loaded || now - loadedAt > std::chrono::seconds(30)) {
|
|
try {
|
|
cached = LoadHotProperties();
|
|
} catch (const std::exception& ex) {
|
|
LOG("Failed to load the news screen's top properties: %s", ex.what());
|
|
cached.clear();
|
|
}
|
|
loadedAt = now;
|
|
loaded = true;
|
|
}
|
|
|
|
NewsSendHotPropertiesInfoToClient message;
|
|
message.target = entity.GetObjectID();
|
|
for (const auto index : HotPropertySlots::NewsOrder(cached.size())) message.properties.push_back(cached[index]);
|
|
message.Send(sysAddr);
|
|
}
|
|
|
|
void NewsSendHotPropertiesInfoToClient::Serialize(RakNet::BitStream& bitStream) const {
|
|
bitStream.Write<uint32_t>(properties.size());
|
|
for (const auto& info : properties) {
|
|
bitStream.Write(info.propertyId);
|
|
bitStream.Write(info.ownerId);
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, info.ownerName);
|
|
bitStream.Write(info.reputation);
|
|
bitStream.Write(info.templateId);
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, info.name);
|
|
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, info.description);
|
|
bitStream.Write(info.performanceCost);
|
|
bitStream.Write(info.lastPublished);
|
|
bitStream.Write(info.cloneId);
|
|
}
|
|
}
|
|
|
|
bool NewsSendHotPropertiesInfoToClient::Deserialize(RakNet::BitStream& bitStream) {
|
|
uint32_t count{};
|
|
VALIDATE_READ(bitStream.Read(count));
|
|
properties.clear();
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
auto& info = properties.emplace_back();
|
|
VALIDATE_READ(bitStream.Read(info.propertyId));
|
|
VALIDATE_READ(bitStream.Read(info.ownerId));
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, info.ownerName));
|
|
VALIDATE_READ(bitStream.Read(info.reputation));
|
|
VALIDATE_READ(bitStream.Read(info.templateId));
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, info.name));
|
|
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, info.description));
|
|
VALIDATE_READ(bitStream.Read(info.performanceCost));
|
|
VALIDATE_READ(bitStream.Read(info.lastPublished));
|
|
VALIDATE_READ(bitStream.Read(info.cloneId));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void PlayBehaviorSound::Serialize(RakNet::BitStream& stream) const {
|
|
stream.Write(soundID != -1);
|
|
if (soundID != -1) stream.Write(soundID);
|
|
}
|
|
|
|
bool PlayBehaviorSound::Deserialize(RakNet::BitStream& stream) {
|
|
return BitStreamUtils::ReadOptional(stream, soundID, -1);
|
|
}
|
|
}
|