DarkflameServer/dScripts/NPCAddRemoveItem.cpp
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

32 lines
1.1 KiB
C++

#include "NPCAddRemoveItem.h"
#include "InventoryComponent.h"
#include "eMissionState.h"
void NPCAddRemoveItem::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
auto* inventory = target->GetComponent<InventoryComponent>();
if (inventory == nullptr)
return;
for (const auto& missionSetting : m_MissionItemSettings) {
if (missionSetting.first == missionID) {
for (const auto& itemSetting : missionSetting.second) {
for (const auto& lot : itemSetting.items) {
if (itemSetting.add && (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)) {
inventory->AddItem(lot, 1, eLootSourceType::NONE);
} else if (itemSetting.remove && (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE)) {
inventory->RemoveItem(lot, 1);
}
}
}
}
}
}
std::map<uint32_t, std::vector<ItemSetting>> NPCAddRemoveItem::GetSettings() {
return std::map<uint32_t, std::vector<ItemSetting>>();
}
void NPCAddRemoveItem::OnStartup(Entity* self) {
m_MissionItemSettings = GetSettings();
}