DarkflameServer/dScripts/EquipmentScripts/FireFirstSkillonStartup.cpp
David Markowitz dc29f5962d
Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected.  Had no use being a singleton anyways.
2024-02-08 23:40:43 -06:00

27 lines
1.2 KiB
C++

#include "FireFirstSkillonStartup.h"
#include "Entity.h"
#include "SkillComponent.h"
#include "CDClientDatabase.h"
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDClientManager.h"
void FireFirstSkillonStartup::OnStartup(Entity* self) {
auto skillComponent = self->GetComponent<SkillComponent>();
if (!skillComponent) return;
// Get the skill IDs of this object.
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
// For each skill, cast it with the associated behavior ID.
for (auto skill : skills) {
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
// Should parent entity be null, make the originator self.
const auto target = self->GetParentEntity() ? self->GetParentEntity()->GetObjectID() : self->GetObjectID();
skillComponent->CalculateBehavior(skill.skillID, behaviorData.behaviorID, LWOOBJID_EMPTY, false, false, target);
}
}