DarkflameServer/dGame/dComponents/LUPExhibitComponent.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

25 lines
664 B
C++

#include "LUPExhibitComponent.h"
#include "EntityManager.h"
void LUPExhibitComponent::Update(float deltaTime) {
m_UpdateTimer += deltaTime;
if (m_UpdateTimer > 20.0f) {
NextLUPExhibit();
m_UpdateTimer = 0.0f;
}
}
void LUPExhibitComponent::NextLUPExhibit() {
m_LUPExhibitIndex++;
m_DirtyLUPExhibit = true;
Game::entityManager->SerializeEntity(m_Parent);
}
void LUPExhibitComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
outBitStream.Write(m_DirtyLUPExhibit);
if (m_DirtyLUPExhibit) {
outBitStream.Write(m_LUPExhibits[m_LUPExhibitIndex % m_LUPExhibits.size()]);
if (!bIsInitialUpdate) m_DirtyLUPExhibit = false;
}
}