mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 17:58:20 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "ChainBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
|
|
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
|
uint32_t chainIndex{};
|
|
|
|
if (!bitStream.Read(chainIndex)) {
|
|
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
|
return;
|
|
}
|
|
|
|
chainIndex--;
|
|
|
|
if (chainIndex < this->m_behaviors.size()) {
|
|
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
|
|
} else {
|
|
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream.GetNumberOfUnreadBits());
|
|
}
|
|
}
|
|
|
|
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
|
bitStream.Write(1);
|
|
|
|
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
|
|
}
|
|
|
|
void ChainBehavior::Load() {
|
|
const auto parameters = GetParameterNames();
|
|
|
|
for (const auto& parameter : parameters) {
|
|
if (parameter.first.rfind("behavior", 0) == 0) {
|
|
auto* action = GetAction(parameter.second);
|
|
|
|
this->m_behaviors.push_back(action);
|
|
}
|
|
}
|
|
}
|