mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 09:48:20 +00:00
01086d05c8
* fix use after free and uninitialized memory * add if check for packet lengths * move purge down further Its used in the if check too...
118 lines
3.4 KiB
C++
118 lines
3.4 KiB
C++
#include "User.h"
|
|
#include "Database.h"
|
|
#include "Character.h"
|
|
#include "dServer.h"
|
|
#include "Logger.h"
|
|
#include "Game.h"
|
|
#include "dZoneManager.h"
|
|
#include "eServerDisconnectIdentifiers.h"
|
|
#include "eGameMasterLevel.h"
|
|
|
|
User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
|
|
m_AccountID = 0;
|
|
m_Username = "";
|
|
m_SessionKey = "";
|
|
m_MuteExpire = 0;
|
|
|
|
m_MaxGMLevel = eGameMasterLevel::CIVILIAN; //The max GM level this account can assign to it's characters
|
|
m_LastCharID = 0;
|
|
|
|
m_SessionKey = sessionKey;
|
|
m_SystemAddress = sysAddr;
|
|
m_Username = username;
|
|
m_LoggedInCharID = 0;
|
|
|
|
m_IsBestFriendMap = std::unordered_map<std::string, bool>();
|
|
|
|
auto userInfo = Database::Get()->GetAccountInfo(username);
|
|
if (userInfo) {
|
|
m_AccountID = userInfo->id;
|
|
m_MaxGMLevel = userInfo->maxGmLevel;
|
|
m_MuteExpire = 0; //res->getUInt64(3);
|
|
}
|
|
|
|
//If we're loading a zone, we'll load the last used (aka current) character:
|
|
if (Game::server->GetZoneID() != 0) {
|
|
auto characterList = Database::Get()->GetAccountCharacterIds(m_AccountID);
|
|
if (!characterList.empty()) {
|
|
const uint32_t lastUsedCharacterId = characterList.front();
|
|
Character* character = new Character(lastUsedCharacterId, this);
|
|
character->UpdateFromDatabase();
|
|
m_Characters.push_back(character);
|
|
LOG("Loaded %i as it is the last used char", lastUsedCharacterId);
|
|
}
|
|
}
|
|
}
|
|
|
|
User::User(const User& other) {
|
|
this->m_AccountID = other.m_AccountID;
|
|
this->m_LastCharID = other.m_LastCharID;
|
|
this->m_MaxGMLevel = other.m_MaxGMLevel;
|
|
this->m_SessionKey = other.m_SessionKey;
|
|
this->m_SystemAddress = other.m_SystemAddress;
|
|
this->m_Username = other.m_Username;
|
|
this->m_LoggedInCharID = other.m_LoggedInCharID;
|
|
}
|
|
|
|
User::~User() {
|
|
for (Character* c : m_Characters) {
|
|
if (c) {
|
|
delete c;
|
|
c = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
User& User::operator= (const User& other) {
|
|
this->m_AccountID = other.m_AccountID;
|
|
this->m_LastCharID = other.m_LastCharID;
|
|
this->m_MaxGMLevel = other.m_MaxGMLevel;
|
|
this->m_SessionKey = other.m_SessionKey;
|
|
this->m_SystemAddress = other.m_SystemAddress;
|
|
this->m_Username = other.m_Username;
|
|
this->m_LoggedInCharID = other.m_LoggedInCharID;
|
|
return *this;
|
|
}
|
|
|
|
bool User::operator== (const User& other) const {
|
|
return m_Username == other.m_Username || m_SessionKey == other.m_SessionKey || m_SystemAddress == other.m_SystemAddress;
|
|
}
|
|
|
|
Character* User::GetLastUsedChar() {
|
|
if (m_Characters.size() == 0) return nullptr;
|
|
else if (m_Characters.size() == 1) return m_Characters[0];
|
|
else {
|
|
Character* toReturn = m_Characters[0];
|
|
for (size_t i = 0; i < m_Characters.size(); ++i) {
|
|
if (m_Characters[i]->GetLastLogin() > toReturn->GetLastLogin()) toReturn = m_Characters[i];
|
|
}
|
|
|
|
return toReturn;
|
|
}
|
|
}
|
|
|
|
bool User::GetIsMuted() const {
|
|
return m_MuteExpire == 1 || m_MuteExpire > time(NULL);
|
|
}
|
|
|
|
time_t User::GetMuteExpire() const {
|
|
return m_MuteExpire;
|
|
}
|
|
|
|
void User::SetMuteExpire(time_t value) {
|
|
m_MuteExpire = value;
|
|
}
|
|
|
|
void User::UserOutOfSync() {
|
|
m_AmountOfTimesOutOfSync++;
|
|
if (m_AmountOfTimesOutOfSync > m_MaxDesyncAllowed) {
|
|
//YEET
|
|
LOG("User %s was out of sync %i times out of %i, disconnecting for suspected speedhacking.", m_Username.c_str(), m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
|
|
Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
|
|
}
|
|
}
|
|
|
|
void User::UpdateBestFriendValue(const std::string_view playerName, const bool newValue) {
|
|
m_IsBestFriendMap[playerName.data()] = newValue;
|
|
}
|