DarkflameServer/dScripts/ai/PROPERTY/PropertyFXDamage.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

19 lines
596 B
C++

#include "PropertyFXDamage.h"
#include "DestroyableComponent.h"
#include "SkillComponent.h"
void PropertyFXDamage::OnCollisionPhantom(Entity* self, Entity* target) {
if (target == nullptr)
return;
auto* skills = self->GetComponent<SkillComponent>();
auto* targetStats = target->GetComponent<DestroyableComponent>();
if (skills != nullptr && targetStats != nullptr) {
auto targetFactions = targetStats->GetFactionIDs();
if (std::find(targetFactions.begin(), targetFactions.end(), 1) != targetFactions.end()) {
skills->CalculateBehavior(11386, 692, target->GetObjectID());
}
}
}