DarkflameServer/dScripts/ai/NS/WH/RockHydrantSmashable.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

21 lines
630 B
C++

#include "RockHydrantSmashable.h"
#include "EntityManager.h"
#include "GeneralUtils.h"
void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
EntityInfo info{};
info.lot = ROCK_HYDRANT_BROKEN;
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.settings = { data };
info.spawnerID = self->GetSpawnerID();
auto* hydrant = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(hydrant);
}