mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
8d37d9b681
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#include "FvHorsemenTrigger.h"
|
|
#include "EntityManager.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void FvHorsemenTrigger::OnStartup(Entity* self) {
|
|
self->SetProximityRadius(40, "horsemenTrigger");
|
|
|
|
self->SetVar<std::vector<LWOOBJID>>(u"players", {});
|
|
}
|
|
|
|
void FvHorsemenTrigger::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
|
|
if (name != "horsemenTrigger" || !entering->IsPlayer()) {
|
|
return;
|
|
}
|
|
|
|
auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
|
|
|
|
const auto& iter = std::find(players.begin(), players.end(), entering->GetObjectID());
|
|
|
|
if (status == "ENTER" && iter == players.end()) {
|
|
players.push_back(entering->GetObjectID());
|
|
} else if (status == "LEAVE" && iter != players.end()) {
|
|
players.erase(iter);
|
|
}
|
|
|
|
self->SetVar<std::vector<LWOOBJID>>(u"players", players);
|
|
}
|
|
|
|
void
|
|
FvHorsemenTrigger::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
|
int32_t param3) {
|
|
auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
|
|
|
|
if (args == "HorsemenDeath") {
|
|
for (const auto& playerId : self->GetVar<std::vector<LWOOBJID>>(u"players")) {
|
|
auto* player = EntityManager::Instance()->GetEntity(playerId);
|
|
|
|
if (player == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
auto* missionComponent = player->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
for (const auto missionId : m_Missions) {
|
|
missionComponent->ForceProgressTaskType(missionId, 1, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|