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0545adfac3
Have fun!
40 lines
2.0 KiB
C++
40 lines
2.0 KiB
C++
#include "ZoneNsMedProperty.h"
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void ZoneNsMedProperty::SetGameVariables(Entity *self) {
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self->SetVar<std::string>(ClaimMarkerGroup, "ClaimMarker");
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self->SetVar<std::string>(GeneratorGroup, "Generator");
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self->SetVar<std::string>(GuardGroup, "Guard");
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self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
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self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
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self->SetVar<std::string>(SpotsGroup, "Spots");
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self->SetVar<std::string>(MSCloudsGroup, "maelstrom");
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self->SetVar<std::string>(EnemiesGroup, "Enemies");
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self->SetVar<std::string>(FXManagerGroup, "FXObject");
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self->SetVar<std::string>(ImagOrbGroup, "Orb");
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self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");
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self->SetVar<std::vector<std::string>>(EnemiesSpawner,
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{ "Admirals", "AdmiralsWander", "Mechs", "Ronin", "RoninWander" });
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self->SetVar<std::string>(ClaimMarkerSpawner, "ClaimMarker");
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self->SetVar<std::string>(GeneratorSpawner, "Generator");
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self->SetVar<std::string>(DamageFXSpawner, "MaelstromFX");
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self->SetVar<std::string>(FXSpotsSpawner, "MaelstromSpots");
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self->SetVar<std::string>(PropertyMGSpawner, "PropertyGuard");
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self->SetVar<std::string>(ImageOrbSpawner, "Orb");
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self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
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self->SetVar<std::string>(SmashablesSpawner, "Smashables");
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self->SetVar<std::string>(FXManagerSpawner, "FXObject");
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self->SetVar<std::string>(PropObjsSpawner, "BankObj");
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self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Rockets" });
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { });
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self->SetVar<uint32_t>(defeatedProperyFlag, 122);
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self->SetVar<uint32_t>(placedModelFlag, 123);
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self->SetVar<uint32_t>(guardMissionFlag, 1322);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 1294);
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self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
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self->SetVar<LOT>(generatorIdFlag, 11031);
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self->SetVar<LOT>(orbIDFlag, 10226);
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self->SetVar<LOT>(behaviorQBID, 10445);
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}
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