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0545adfac3
Have fun!
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#include "QbEnemyStunner.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "GameMessages.h"
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#include "DestroyableComponent.h"
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void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target)
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{
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auto* destroyable = self->GetComponent<DestroyableComponent>();
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if (destroyable != nullptr)
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{
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destroyable->SetFaction(115);
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}
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent != nullptr)
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{
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skillComponent->CalculateBehavior(499, 6095, LWOOBJID_EMPTY);
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}
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self->AddTimer("TickTime", 1);
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self->AddTimer("PlayEffect", 20);
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}
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void QbEnemyStunner::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "DieTime")
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{
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self->Smash();
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self->CancelAllTimers();
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}
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else if (timerName == "PlayEffect")
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{
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self->SetNetworkVar(u"startEffect", 5.0f, UNASSIGNED_SYSTEM_ADDRESS);
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self->AddTimer("DieTime", 5.0f);
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}
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else if (timerName == "TickTime")
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{
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent != nullptr)
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{
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skillComponent->CalculateBehavior(499, 6095, LWOOBJID_EMPTY);
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}
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self->AddTimer("TickTime", 1);
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}
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}
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