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https://github.com/DarkflameUniverse/DarkflameServer.git
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0545adfac3
Have fun!
31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
#pragma once
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#include "CppScripts.h"
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struct DigInfo {
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LOT digLot; // The lot of the chest
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LOT spawnLot; // Option lot of pet to spawn
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int32_t requiredMission; // Optional mission required before pet can be spawned, if < 0 == don't use
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bool specificPet; // This treasure requires a specific pet to be dug up
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bool xBuild; // This treasure is retrieved from a buildable cross
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bool bouncer; // This treasure spawns a bouncer
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bool builderOnly; // Only the builder of this diggable may access the rewards, for example with crosses
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};
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class PetDigServer : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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static Entity* GetClosestTresure(NiPoint3 position);
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private:
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static void ProgressCanYouDigIt(const Entity* owner);
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static void SpawnPet(Entity* self, const Entity* owner, DigInfo digInfo);
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static void HandleXBuildDig(const Entity* self, Entity* owner, Entity* pet);
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static void HandleBouncerDig(const Entity* self, const Entity* owner);
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static std::vector<LWOOBJID> treasures;
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static const DigInfo defaultDigInfo;
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static const std::map<LOT, DigInfo> digInfoMap;
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};
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