mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
0545adfac3
Have fun!
20 lines
503 B
C++
20 lines
503 B
C++
#include "BurningTile.h"
|
|
|
|
#include "SkillComponent.h"
|
|
#include "GameMessages.h"
|
|
|
|
void BurningTile::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
|
|
{
|
|
if (args == "PlayerEntered")
|
|
{
|
|
auto* skillComponent = sender->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
skillComponent->CalculateBehavior(726, 11723, sender->GetObjectID(), true);
|
|
}
|
|
}
|