mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
0545adfac3
Have fun!
32 lines
889 B
C++
32 lines
889 B
C++
#include "ActNinjaTurret.h"
|
|
|
|
void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state)
|
|
{
|
|
Game::logger->Log("ActNinjaTurret", "Rebuild state: %i\n", state);
|
|
|
|
if (state == eRebuildState::REBUILD_COMPLETED)
|
|
{
|
|
Game::logger->Log("ActNinjaTurret", "I am build\n");
|
|
|
|
self->SetVar(u"AmBuilt", true);
|
|
}
|
|
else if (state == eRebuildState::REBUILD_RESETTING)
|
|
{
|
|
Game::logger->Log("ActNinjaTurret", "I am not build\n");
|
|
|
|
self->SetVar(u"AmBuilt", false);
|
|
}
|
|
}
|
|
|
|
void
|
|
ActNinjaTurret::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
|
|
int32_t param3)
|
|
{
|
|
Game::logger->Log("ActNinjaTurret", "Got server side event %s\n", args.c_str());
|
|
|
|
if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt"))
|
|
{
|
|
sender->Smash();
|
|
}
|
|
}
|