mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
0545adfac3
Have fun!
108 lines
2.2 KiB
C++
108 lines
2.2 KiB
C++
#include "BouncerComponent.h"
|
|
|
|
#include "EntityManager.h"
|
|
#include "dZoneManager.h"
|
|
#include "SwitchComponent.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "GameMessages.h"
|
|
#include <BitStream.h>
|
|
|
|
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
|
|
m_PetEnabled = false;
|
|
m_PetBouncerEnabled = false;
|
|
m_PetSwitchLoaded = false;
|
|
|
|
if (parent->GetLOT() == 7625)
|
|
{
|
|
LookupPetSwitch();
|
|
}
|
|
}
|
|
|
|
BouncerComponent::~BouncerComponent() {
|
|
}
|
|
|
|
void BouncerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags){
|
|
outBitStream->Write(m_PetEnabled);
|
|
if (m_PetEnabled) {
|
|
outBitStream->Write(m_PetBouncerEnabled);
|
|
}
|
|
}
|
|
|
|
Entity* BouncerComponent::GetParentEntity() const
|
|
{
|
|
return m_Parent;
|
|
}
|
|
|
|
void BouncerComponent::SetPetEnabled(bool value)
|
|
{
|
|
m_PetEnabled = value;
|
|
|
|
EntityManager::Instance()->SerializeEntity(m_Parent);
|
|
}
|
|
|
|
void BouncerComponent::SetPetBouncerEnabled(bool value)
|
|
{
|
|
m_PetBouncerEnabled = value;
|
|
|
|
GameMessages::SendBouncerActiveStatus(m_Parent->GetObjectID(), value, UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
EntityManager::Instance()->SerializeEntity(m_Parent);
|
|
|
|
if (value)
|
|
{
|
|
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 1513, u"create", "PetOnSwitch", LWOOBJID_EMPTY, 1, 1, true);
|
|
}
|
|
else
|
|
{
|
|
GameMessages::SendStopFXEffect(m_Parent, true, "PetOnSwitch");
|
|
}
|
|
|
|
}
|
|
|
|
bool BouncerComponent::GetPetEnabled() const
|
|
{
|
|
return m_PetEnabled;
|
|
}
|
|
|
|
bool BouncerComponent::GetPetBouncerEnabled() const
|
|
{
|
|
return m_PetBouncerEnabled;
|
|
}
|
|
|
|
void BouncerComponent::LookupPetSwitch()
|
|
{
|
|
const auto& groups = m_Parent->GetGroups();
|
|
|
|
for (const auto& group : groups)
|
|
{
|
|
const auto& entities = EntityManager::Instance()->GetEntitiesInGroup(group);
|
|
|
|
for (auto* entity : entities)
|
|
{
|
|
auto* switchComponent = entity->GetComponent<SwitchComponent>();
|
|
|
|
if (switchComponent != nullptr)
|
|
{
|
|
switchComponent->SetPetBouncer(this);
|
|
|
|
m_PetSwitchLoaded = true;
|
|
m_PetEnabled = true;
|
|
|
|
EntityManager::Instance()->SerializeEntity(m_Parent);
|
|
|
|
Game::logger->Log("BouncerComponent", "Loaded pet bouncer\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!m_PetSwitchLoaded)
|
|
{
|
|
Game::logger->Log("BouncerComponent", "Failed to load pet bouncer\n");
|
|
|
|
m_Parent->AddCallbackTimer(0.5f, [this]() {
|
|
LookupPetSwitch();
|
|
});
|
|
}
|
|
}
|