DarkflameServer/dGame/dComponents/ShootingGalleryComponent.cpp
2021-12-05 18:54:36 +01:00

68 lines
2.6 KiB
C++

#include "ShootingGalleryComponent.h"
#include "EntityManager.h"
#include "ScriptedActivityComponent.h"
ShootingGalleryComponent::ShootingGalleryComponent(Entity *parent) : Component(parent) {
}
ShootingGalleryComponent::~ShootingGalleryComponent() = default;
void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams &params) {
m_StaticParams = params;
}
void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryParams &params) {
m_DynamicParams = params;
m_Dirty = true;
EntityManager::Instance()->SerializeEntity(m_Parent);
}
void ShootingGalleryComponent::Serialize(RakNet::BitStream *outBitStream, bool isInitialUpdate, uint32_t& flags) const {
// Start ScriptedActivityComponent
outBitStream->Write<bool>(true);
if (m_CurrentPlayerID == LWOOBJID_EMPTY) {
outBitStream->Write<uint32_t>(0);
}
else {
outBitStream->Write<uint32_t>(1);
for (size_t i = 0; i < 10; i++)
{
outBitStream->Write<float_t>(0.0f);
}
}
// End ScriptedActivityComponent
if (isInitialUpdate) {
outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetX());
outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetY());
outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetZ());
outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetX());
outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetY());
outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetZ());
}
outBitStream->Write<bool>(m_Dirty || isInitialUpdate);
if (m_Dirty || isInitialUpdate) {
outBitStream->Write<double_t>(m_DynamicParams.cannonVelocity);
outBitStream->Write<double_t>(m_DynamicParams.cannonRefireRate);
outBitStream->Write<double_t>(m_DynamicParams.cannonMinDistance);
outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetX());
outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetY());
outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetZ());
outBitStream->Write<float_t>(m_DynamicParams.cannonAngle);
outBitStream->Write<float_t>(m_DynamicParams.facing.GetX());
outBitStream->Write<float_t>(m_DynamicParams.facing.GetY());
outBitStream->Write<float_t>(m_DynamicParams.facing.GetZ());
outBitStream->Write<LWOOBJID>(m_CurrentPlayerID);
outBitStream->Write<float_t>(m_DynamicParams.cannonTimeout);
outBitStream->Write<float_t>(m_DynamicParams.cannonFOV);
}
}