DarkflameServer/dScripts/ai/RACING/OBJECTS/RaceImaginePowerup.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

37 lines
1.1 KiB
C++

#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "PossessorComponent.h"
#include "RaceImaginePowerup.h"
#include "RacingTaskParam.h"
#include "MissionComponent.h"
void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
if (sender->IsPlayer() && args == "powerup") {
auto* possessorComponent = sender->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) {
return;
}
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr) {
return;
}
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) {
return;
}
destroyableComponent->Imagine(10);
auto* missionComponent = sender->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COLLECT_IMAGINATION);
}
}