DarkflameServer/dScripts/02_server/Map/NT/NtBeamImaginationCollectors.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

30 lines
703 B
C++

#include "NtBeamImaginationCollectors.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
void NtBeamImaginationCollectors::OnStartup(Entity* self) {
self->AddTimer("PlayFX", GetRandomNum());
}
int32_t NtBeamImaginationCollectors::GetRandomNum() {
int32_t randNum = m_LastRandom;
while (randNum == m_LastRandom) {
randNum = GeneralUtils::GenerateRandomNumber<int32_t>(m_RandMin, m_RandMax);
}
m_LastRandom = randNum;
return randNum;
}
void NtBeamImaginationCollectors::OnTimerDone(Entity* self, std::string timerName) {
if (timerName != "PlayFX") {
return;
}
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, m_FxName, "Beam");
self->AddTimer("PlayFX", GetRandomNum());
}