mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
8cd7526dae
Add brick by brick conversion commands with 2 parameters to tell the program what to do with the data. Add zlib -> sd0 conversion. Files look good at a glance but should be tested in game to ensure stability. Tests to come.
32 lines
956 B
C++
32 lines
956 B
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include <conncpp.hpp>
|
|
|
|
class MySqlException : public std::runtime_error {
|
|
public:
|
|
MySqlException() : std::runtime_error("MySQL error!") {}
|
|
MySqlException(const std::string& msg) : std::runtime_error(msg.c_str()) {}
|
|
};
|
|
|
|
class Database {
|
|
private:
|
|
static sql::Driver* driver;
|
|
static sql::Connection* con;
|
|
static sql::Properties props;
|
|
static std::string database;
|
|
public:
|
|
static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
|
|
static void Connect();
|
|
static void Destroy(std::string source = "", bool log = true);
|
|
|
|
static sql::Statement* CreateStmt();
|
|
static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
|
static void Commit();
|
|
static bool GetAutoCommit();
|
|
static void SetAutoCommit(bool value);
|
|
|
|
static std::string GetDatabase() { return database; }
|
|
static sql::Properties GetProperties() { return props; }
|
|
};
|