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	fc75d6048f
	
	
	
		
			
			* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
		
			
				
	
	
		
			26 lines
		
	
	
		
			880 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			880 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "NjNPCMissionSpinjitzuServer.h"
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| #include "Character.h"
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| #include "EntityManager.h"
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| #include "MissionState.h"
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| 
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| void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
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| 	MissionState missionState) {
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| 
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| 	const auto& element = self->GetVar<std::u16string>(ElementVariable);
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| 	if (missionID == ElementMissions.at(element) && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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| 
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| 		const auto targetID = target->GetObjectID();
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| 
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| 		// Wait for an animation to complete and flag that the player has learned spinjitzu
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| 		self->AddCallbackTimer(5.0f, [targetID, element]() {
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| 			auto* target = EntityManager::Instance()->GetEntity(targetID);
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| 			if (target != nullptr) {
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| 				auto* character = target->GetCharacter();
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| 				if (character != nullptr) {
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| 					character->SetPlayerFlag(ElementFlags.at(element), true);
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| 				}
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| 			}
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| 			});
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| 	}
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| }
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