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Brighter icons: a world light, a fill from the camera, a highlight, exposure and contrast; with the defaults the icons' mean luminance matches the game's own model icons (118 against 120 on a scratch set). Every icon parameter is listed once (UgcIconParams: key, setting, range, default); the settings, the dashboard's settings entries and the icon editor come from that list. Presets per kind (player models, each car or rocket build type from ModularBuildComponent) and overrides per model or module combination are in ugc_icon_settings. Saved models wait ugc_debounce_seconds (sharedconfig) after the owner's last save before they're made (ugc.process_after); a client asking for one, the owner leaving the world or a reset ends the wait. Cars and rockets: one icon per combination of modules (sorted LOTs), shared by every build of it; builds of a combination made already are marked made right away, the client's per-blueprint downloads serve the shared files. The dashboard can delete one item's files, purge by filter or all, preview icons with any values on the UGC server (/admin routes, master password), save presets and overrides, and draw a kind's icons again (icons only). Migrations dlu/mysql/86 and dlu/sqlite/69. Not done yet: the dashboard editor's lighting controls in the page script (routes are there), docs for it, the empty-model state, /ugc?item= links, the shared fetch helper; the storage size and property loading bugs are next. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
155 lines
5.5 KiB
C++
155 lines
5.5 KiB
C++
#include "BrickByBrickFix.h"
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#include <memory>
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#include <iostream>
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#include <sstream>
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#include "tinyxml2.h"
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#include "Database.h"
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#include "Game.h"
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#include "Sd0.h"
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#include "ZCompression.h"
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#include "Logger.h"
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//! Forward declarations
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void WriteSd0Magic(char* input, uint32_t chunkSize);
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bool CheckSd0Magic(std::istream& streamToCheck);
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/**
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* @brief Truncates all models with broken data from the database.
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*
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* @return The number of models deleted
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*/
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uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
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uint32_t modelsTruncated{};
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auto modelsToTruncate = Database::Get()->GetAllUgcModels();
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bool previousCommitValue = Database::Get()->GetAutoCommit();
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Database::Get()->SetAutoCommit(false);
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for (auto& model : modelsToTruncate) {
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std::string completeUncompressedModel{};
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uint32_t chunkCount{};
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// Check that header is sd0 by checking for the sd0 magic.
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if (CheckSd0Magic(model.lxfmlData)) {
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while (true) {
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uint32_t chunkSize{};
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model.lxfmlData.read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
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// Check if good here since if at the end of an sd0 file, this will have eof flagged.
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if (!model.lxfmlData.good()) break;
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std::unique_ptr<uint8_t[]> compressedChunk(new uint8_t[chunkSize]);
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for (uint32_t i = 0; i < chunkSize; i++) {
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compressedChunk[i] = model.lxfmlData.get();
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}
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// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
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std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE]);
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int32_t err{};
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int32_t actualUncompressedSize = ZCompression::Decompress(
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compressedChunk.get(), chunkSize, uncompressedChunk.get(), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
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if (actualUncompressedSize != -1) {
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uint32_t previousSize = completeUncompressedModel.size();
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completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get()), actualUncompressedSize);
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} else {
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LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);
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break;
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}
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chunkCount++;
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}
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std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
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if (!document) {
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LOG("Failed to initialize tinyxml document. Aborting.");
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return 0;
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}
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if (!(document->Parse(completeUncompressedModel.c_str(), completeUncompressedModel.size()) == tinyxml2::XML_SUCCESS)) {
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if (completeUncompressedModel.find(
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"</LXFML>",
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completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
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) {
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LOG("Brick-by-brick model %llu will be deleted!", model.id);
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Database::Get()->DeleteUgcModelData(model.id);
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modelsTruncated++;
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}
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}
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} else {
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LOG("Brick-by-brick model %llu will be deleted!", model.id);
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Database::Get()->DeleteUgcModelData(model.id);
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modelsTruncated++;
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}
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}
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Database::Get()->Commit();
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Database::Get()->SetAutoCommit(previousCommitValue);
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return modelsTruncated;
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}
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/**
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* @brief Updates all current models in the database to have the Segmented Data 0 (SD0) format.
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* Any models that do not start with zlib and best compression magic will not be updated.
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*
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* @return The number of models updated to SD0
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*/
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uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
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uint32_t updatedModels = 0;
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auto modelsToUpdate = Database::Get()->GetAllUgcModels();
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auto previousAutoCommitState = Database::Get()->GetAutoCommit();
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Database::Get()->SetAutoCommit(false);
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for (auto& model : modelsToUpdate) {
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// Check if the stored blob starts with zlib magic (0x78 0xDA - best compression of zlib)
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// If it does, convert it to sd0.
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if (model.lxfmlData.get() == 0x78 && model.lxfmlData.get() == 0xDA) {
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// Get and save size of zlib compressed chunk.
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model.lxfmlData.seekg(0, std::ios::end);
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uint32_t oldLxfmlSize = static_cast<uint32_t>(model.lxfmlData.tellg());
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model.lxfmlData.seekg(0);
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// Allocate 9 extra bytes. 5 for sd0 magic, 4 for the only zlib compressed size.
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uint32_t oldLxfmlSizeWithHeader = oldLxfmlSize + 9;
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std::unique_ptr<char[]> sd0ConvertedModel(new char[oldLxfmlSizeWithHeader]);
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WriteSd0Magic(sd0ConvertedModel.get(), oldLxfmlSize);
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for (uint32_t i = 9; i < oldLxfmlSizeWithHeader; i++) {
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sd0ConvertedModel.get()[i] = model.lxfmlData.get();
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}
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std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
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std::stringstream outputStringStream(outputString);
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try {
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Database::Get()->UpdateUgcModelData(model.id, outputStringStream, 0);
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LOG("Updated model %i to sd0", model.id);
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updatedModels++;
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} catch (std::exception& exception) {
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LOG("Failed to update model %i. This model should be inspected manually to see why."
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"The database error is %s", model.id, exception.what());
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}
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}
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}
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Database::Get()->Commit();
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Database::Get()->SetAutoCommit(previousAutoCommitState);
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return updatedModels;
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}
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/**
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* @brief Writes sd0 magic at the front of a char*
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*
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* @param input the char* to write at the front of
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* @param chunkSize The size of the first chunk to write the size of
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*/
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void WriteSd0Magic(char* input, uint32_t chunkSize) {
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input[0] = 's';
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input[1] = 'd';
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input[2] = '0';
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input[3] = 0x01;
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input[4] = 0xFF;
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*reinterpret_cast<uint32_t*>(input + 5) = chunkSize; // Write the integer to the character array
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}
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bool CheckSd0Magic(std::istream& streamToCheck) {
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return streamToCheck.get() == 's' && streamToCheck.get() == 'd' && streamToCheck.get() == '0' && streamToCheck.get() == 0x01 && streamToCheck.get() == 0xFF;
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}
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